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Preface
Chapter 1: Programming is Like Juggling
Chapter 2: Programming: A Quick Dip in the Pool
Chapter 3: Class Design and Implementation
Chapter 4: Graphics and Inheritance
Chapter 5: Towards Consistent Classes
Chapter 6: Software Reuse
Chapter 7: Conditional Statements
Chapter 8: Iterative Statements and Strings
Chapter 9: Simulation and Animation
Chapter 10: Reading and Writing Files
Chapter 11: Data Structures
Appendix: About the CD-ROM
Index
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