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Book Categories |
1 | Introduction | 1 |
2 | Miscellaneous math | 15 |
3 | Raster algorithms | 51 |
4 | Signal processing | 71 |
5 | Linear algebra | 119 |
6 | Transformation matrices | 135 |
7 | Viewing | 159 |
8 | Hidden surface elimination | 177 |
9 | Surface shading | 191 |
10 | Ray tracing | 201 |
11 | Texture mapping | 239 |
12 | A full graphics pipeline | 259 |
13 | Data structures for graphics | 269 |
14 | Sampling | 279 |
15 | Curves | 301 |
16 | Computer animation | 347 |
17 | Using graphics hardware | 379 |
18 | Building interactive graphics applications | 401 |
19 | Light | 451 |
20 | Color | 465 |
21 | Visual perception | 477 |
22 | Tone reproduction | 521 |
23 | Global illumination | 547 |
24 | Reflection models | 561 |
25 | Image-based rendering | 577 |
26 | Visualization | 583 |
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Add Fundamentals of Computer Graphics, Third Edition, With contributions by Michael Ashikhmin, Michael Gleicher, Naty Hoffman, Garrett Johnson, Tamara Munzner, Erik Reinhard, Kelvin Sung, William B. Thompson, Peter Willemsen, Brian Wyvill. The third edition of this widely adopted text gives students a com, Fundamentals of Computer Graphics, Third Edition to the inventory that you are selling on WonderClubX
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Add Fundamentals of Computer Graphics, Third Edition, With contributions by Michael Ashikhmin, Michael Gleicher, Naty Hoffman, Garrett Johnson, Tamara Munzner, Erik Reinhard, Kelvin Sung, William B. Thompson, Peter Willemsen, Brian Wyvill. The third edition of this widely adopted text gives students a com, Fundamentals of Computer Graphics, Third Edition to your collection on WonderClub |