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Introduction;
Chapter 1: Subdivision Surfaces;
Chapter 2: Model Construction;
Chapter 3: The Character You'll Create: The Ogre;
Chapter 4: Model Preparation and Recycling;
Chapter 5: Building Foundations;
Chapter 6: UV Mapping;
Chapter 7: Virtual Sculpting;
Chapter 8: Detail Textures;
Chapter 9: Texture Building;
Chapter 10: Optimization and Refinement;
Chapter 11: Modeling the Extras;
Chapter 12: Whats Next?; Appendix: Resources
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Add Game Character Development, Game Character Development takes you through all the steps needed to create compelling, highly-detailed characters for games. This book is suitable for both beginner game artists and experienced designers who want to brush up their skills, and covers th, Game Character Development to the inventory that you are selling on WonderClubX
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Add Game Character Development, Game Character Development takes you through all the steps needed to create compelling, highly-detailed characters for games. This book is suitable for both beginner game artists and experienced designers who want to brush up their skills, and covers th, Game Character Development to your collection on WonderClub |