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Book Categories |
Section 1 | Getting Started | ||
Chapter 1 | Getting Started Modeling | 16 | |
Introduction to Advanced Computer Graphics | 16 | ||
Introduction to 3D Studio MAX | 17 | ||
Understanding the 3D Studio MAX Drawing Planes | 21 | ||
Basic Setup | 23 | ||
Viewport Navigation Controls | 30 | ||
Saving Your Work and Resetting 3D Studio MAX | 34 | ||
Chapter Test | 36 | ||
Chapter 2 | Creating Basic 3D Geometry (Standard Primitives) | 38 | |
Box | 38 | ||
Sphere | 40 | ||
Geosphere | 42 | ||
Cylinder | 44 | ||
Tube | 45 | ||
Cone | 47 | ||
Pyramid | 49 | ||
Torus | 50 | ||
Plane | 52 | ||
Teapot | 53 | ||
Moving, Rotating, and Scaling | 55 | ||
Chapter Test | 56 | ||
Modeling Problems | 57 | ||
Chapter 3 | Creating Extended Primitives and Patch Grids | 62 | |
Extended Primitives | 62 | ||
Hedra | 62 | ||
Chamfer Box | 64 | ||
Chamfer Cylinder | 66 | ||
Capsule | 67 | ||
Oil Tank | 70 | ||
Spindle | 72 | ||
Prism | 74 | ||
Gengon | 76 | ||
L-Ext | 77 | ||
C-Ext | 79 | ||
Torus Knot | 81 | ||
Ring Wave | 84 | ||
Patch Grids | 86 | ||
Chapter Test | 88 | ||
Modeling Problems | 89 | ||
Chapter 4 | Creating Basic 2D Geometry (Shapes) | 94 | |
The General Rollout for Splines | 94 | ||
AutoGrid | 95 | ||
Line | 95 | ||
Rectangle | 97 | ||
Circle | 99 | ||
Arc | 100 | ||
Ellipse | 102 | ||
NGon | 103 | ||
Donut | 105 | ||
Star | 106 | ||
Helix | 108 | ||
Text | 109 | ||
Section | 111 | ||
Chapter Test | 114 | ||
Modeling Problems | 115 | ||
Chapter 5 | Model Editing | 120 | |
Undo/Redo and Hold/Fetch | 120 | ||
Selecting Objects | 122 | ||
Transforms vs Modifiers | 127 | ||
Introduction to Modifiers and "The Stack" | 127 | ||
The Modifier Stack | 128 | ||
Bend Modifier | 131 | ||
Gizmo | 132 | ||
Taper Modifier | 133 | ||
Twist Modifier | 134 | ||
Extrude Modifier | 135 | ||
Lathe Modifier | 137 | ||
Noise Modifier | 139 | ||
UVW Map Modifier | 141 | ||
Transforms | 142 | ||
Cloning (Copying) Objects | 148 | ||
Sub-Object Mode | 149 | ||
Editing Splines | 150 | ||
Hiding and Displaying Objects | 154 | ||
Grouping Objects | 156 | ||
Aligning Objects | 156 | ||
Chapter Test | 157 | ||
Modeling Problems | 158 | ||
Chapter 6 | Creating Compound Objects | 164 | |
Loft Objects | 164 | ||
Boolean Objects | 170 | ||
Terrain | 174 | ||
Chapter Test | 178 | ||
Modeling Problems | 179 | ||
Chapter 7 | Introduction to Materials and Rendering | 184 | |
What Is Rendering? | 184 | ||
What Is a Material? | 184 | ||
Introduction to the Material Editor | 184 | ||
Introduction to the Render Scene Dialog Box | 190 | ||
Chapter Test | 196 | ||
Modeling Problems | 197 | ||
Section One Tutorial | 202 | ||
Section 2 | Moving to Realism | ||
Chapter 8 | Modeling with Modifiers | 212 | |
Mesh Select Modifier | 212 | ||
Edit Spline Modifier | 215 | ||
Edit Patch Modifier | 223 | ||
Selected "More" Modifiers | 225 | ||
World Space Modifiers | 253 | ||
Modeling with Modifiers | 255 | ||
Chapter Test | 260 | ||
Modeling Problems | 261 | ||
Chapter 9 | Creating Advanced Compound Objects | 266 | |
Complex Loft Objects | 266 | ||
Advanced Compound Objects | 288 | ||
Chapter Test | 296 | ||
Modeling Problems | 297 | ||
Chapter 10 | Lighting | 302 | |
What Are Lights? | 302 | ||
Omni Lights | 303 | ||
Spotlights | 307 | ||
Direction Lights | 308 | ||
General Parameters Rollout | 310 | ||
Lighting Theory | 317 | ||
Chapter Test | 322 | ||
Modeling Problems | 323 | ||
Chapter 11 | Cameras | 328 | |
What Are Cameras? | 328 | ||
Creating Cameras | 330 | ||
Safe Frame | 334 | ||
Introduction to Camera Matching | 334 | ||
Animating Cameras | 339 | ||
Chapter Test | 342 | ||
Modeling Problems | 343 | ||
Chapter 12 | Hierarchy and Linking | 350 | |
Introduction to Creating a Hierarchy | 350 | ||
Linking (Forward Kinematics) | 351 | ||
Creating Links | 353 | ||
Pivot Points | 354 | ||
Parent-Child Inheritance | 357 | ||
Linking Application | 360 | ||
Chapter Test | 364 | ||
Modeling Problems | 365 | ||
Chapter 13 | Creating Basic Materials | 370 | |
Material Types | 370 | ||
Shading Types | 371 | ||
SuperSampling Rollout | 379 | ||
Material Color | 380 | ||
Opacity | 385 | ||
Specular Highlights | 386 | ||
Other Settings | 388 | ||
Chapter Test | 390 | ||
Modeling Problems | 391 | ||
Chapter 14 | Animating a Scene | 398 | |
Introduction to Animation | 398 | ||
Animating a Scene in 3D Studio MAX | 401 | ||
Dummy Objects | 406 | ||
Chapter Test | 409 | ||
Modeling Problems | 409 | ||
Chapter 15 | Rendering an Animation | 416 | |
Previewing an Animation | 416 | ||
Rendering the Animation | 419 | ||
Environments | 423 | ||
Chapter Test | 436 | ||
Modeling Problems | 473 | ||
Section Two Tutorial | 440 | ||
Section 3 | Making It Real | ||
Chapter 16 | Using Track View | 456 | |
What Is Track View? | 456 | ||
Track View Layout | 457 | ||
Sample Model | 463 | ||
Editing Keys | 468 | ||
Using Track View to Control Visibility | 472 | ||
Block Controller | 475 | ||
Adding and Managing Notes | 477 | ||
Adding Sound | 479 | ||
Introduction to Schematic View | 480 | ||
Chapter Test | 484 | ||
Modeling Problems | 485 | ||
Chapter 17 | Creating Advanced Materials | 492 | |
Material Types | 492 | ||
Blend | 496 | ||
Composite | 499 | ||
Double Sided | 501 | ||
Matte/Shadow | 503 | ||
Morpher | 506 | ||
Multi/Sub-Object | 506 | ||
Raytrace | 508 | ||
Shellac | 516 | ||
Top/Bottom | 518 | ||
Extended Parameters | 522 | ||
Dynamics Properties | 526 | ||
Material Modifier | 526 | ||
Introduction to Maps | 528 | ||
UVW Map Modifier | 529 | ||
Animated Materials | 536 | ||
Chapter Test | 538 | ||
Modeling Problems | 539 | ||
Chapter 18 | Material Mapping | 542 | |
Map Types | 542 | ||
Shared Rollouts | 542 | ||
Bitmap | 547 | ||
Bricks | 550 | ||
Cellular | 554 | ||
Checker | 556 | ||
Dent | 558 | ||
Flat Mirror | 560 | ||
Marble | 564 | ||
Particle Age | 566 | ||
Raytrace | 566 | ||
Wood | 574 | ||
Material Mapping Components | 576 | ||
Raytrace Material Component Mapping | 590 | ||
Chapter Test | 595 | ||
Modeling Problems | 596 | ||
Chapter 19 | Lighting Effects | 602 | |
Colored Lights | 602 | ||
Hotspot, Falloff, and Light Shape | 604 | ||
Projectors | 606 | ||
Shadow and Shadow Map Parameters | 607 | ||
Animated Lights | 612 | ||
Atmospheric Effects | 612 | ||
Chapter Test | 625 | ||
Modeling Problems | 626 | ||
Section Three Tutorial | 632 | ||
Section 4 | Objects in Motion | ||
Chapter 20 | Creating Systems | 652 | |
What Is a System? | 652 | ||
Bones | 652 | ||
Ring Array | 657 | ||
Sunlight | 661 | ||
Chapter Test | 665 | ||
Modeling Problems | 665 | ||
Chapter 21 | Introduction to Inverse Kinematics | 670 | |
What Is Inverse Kinematics? | 670 | ||
Freezing Objects | 672 | ||
Creating an Object Hierarchy for IK | 674 | ||
Setting IK Joint Parameters | 675 | ||
Binding | 679 | ||
Animating Applied IK | 680 | ||
Animating Interactive IK | 682 | ||
Animating Using the IK Controller | 683 | ||
Chapter Test | 692 | ||
Modeling Problems | 692 | ||
Chapter 22 | Introduction to Particle Systems | 698 | |
What Is a Particle System? | 698 | ||
Types of Particle Systems | 698 | ||
Creating Particle Systems | 703 | ||
Gravity, Deflectors, and Other Space Warps | 735 | ||
Chapter Test | 739 | ||
Modeling Problems | 740 | ||
Chapter 23 | Introduction to Space Warps | 746 | |
Space Warp Basics | 746 | ||
Supported Object Types | 746 | ||
Binding Objects to Space Warps | 746 | ||
Geometric/Deformable | 749 | ||
Particles Only | 760 | ||
Particles and Dynamics | 768 | ||
Dynamics Interface | 774 | ||
Modifier-Based |
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