Wonder Club world wonders pyramid logo
×

The State of Play: Law, Games, and Virtual Worlds Book

The State of Play: Law, Games, and Virtual Worlds
The State of Play: Law, Games, and Virtual Worlds, , The State of Play: Law, Games, and Virtual Worlds has a rating of 3 stars
   2 Ratings
X
The State of Play: Law, Games, and Virtual Worlds, , The State of Play: Law, Games, and Virtual Worlds
3 out of 5 stars based on 2 reviews
5
0 %
4
0 %
3
100 %
2
0 %
1
0 %
Digital Copy
PDF format
1 available   for $99.99
Original Magazine
Physical Format

Sold Out

  • The State of Play: Law, Games, and Virtual Worlds
  • Written by author Beth Noveck
  • Published by New York University Press, November 2006
  • The State of Play presents an essential first step in understanding how new digital worlds will change the future of our universe. Millions of people around the world inhabit virtual words: multiplayer online games where characters live, love,
Buy Digital  USD$99.99

WonderClub View Cart Button

WonderClub Add to Inventory Button
WonderClub Add to Wishlist Button
WonderClub Add to Collection Button

Book Categories

Authors

The State of Play presents an essential first step in understanding how new digital worlds will change the future of our universe. Millions of people around the world inhabit virtual words: multiplayer online games where characters live, love, buy, trade, cheat, steal, and have every possible kind of adventure. Far more complicated and sophisticated than early video games, people now spend countless hours in virtual universes like Second Life and Star Wars Galaxies not to shoot space invaders but to create new identities, fall in love, build cities, make rules, and break them.

As digital worlds become increasingly powerful and lifelike, people will employ them for countless real-world purposes, including commerce, education, medicine, law enforcement, and military training. Inevitably, real-world law will regulate them. But should virtual worlds be fully integrated into our real-world legal system or should they be treated as separate jurisdictions with their own forms of dispute resolution? What rules should govern virtual communities? Should the law step in to protect property rights when virtual items are destroyed or stolen?

These questions, and many more, are considered in The State of Play, where legal experts, game designers, and policymakers explore the boundaries of free speech, intellectual property, and creativity in virtual worlds. The essays explore both the emergence of law in multiplayer online games and how we can use virtual worlds to study real-world social interactions and test real-world laws.

Contributors include: Jack M. Balkin, Richard A. Bartle, Yochai Benkler, Caroline Bradley, Edward Castronova, Susan P. Crawford,Julian Dibbell, A. Michael Froomkin, James Grimmelmann, David R. Johnson, Dan Hunter, Raph Koster, F. Gregory Lastowka, Beth Simone Noveck, Cory Ondrejka, Tracy Spaight, and Tal Zarsky.


Login

  |  

Complaints

  |  

Blog

  |  

Games

  |  

Digital Media

  |  

Souls

  |  

Obituary

  |  

Contact Us

  |  

FAQ

CAN'T FIND WHAT YOU'RE LOOKING FOR? CLICK HERE!!!

X
WonderClub Home

This item is in your Wish List

The State of Play: Law, Games, and Virtual Worlds, , The State of Play: Law, Games, and Virtual Worlds

X
WonderClub Home

This item is in your Collection

The State of Play: Law, Games, and Virtual Worlds, , The State of Play: Law, Games, and Virtual Worlds

The State of Play: Law, Games, and Virtual Worlds

X
WonderClub Home

This Item is in Your Inventory

The State of Play: Law, Games, and Virtual Worlds, , The State of Play: Law, Games, and Virtual Worlds

The State of Play: Law, Games, and Virtual Worlds

WonderClub Home

You must be logged in to review the products

E-mail address:

Password: