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Book Categories |
Foreword | ||
Acknowledgments | ||
Introduction | ||
Pt. I | Programming Assembly-Language Shaders | |
1 | Vertex Shader Introduction | 3 |
2 | Vertex Shader Virtual Machine | 25 |
3 | Vertex Shader Examples | 43 |
4 | Pixel Shader Virtual Machine | 67 |
5 | Pixel Shader Examples | 95 |
Pt. II | Programming HLSL Shaders | |
6 | HLSL Introduction | 109 |
7 | The Language | 131 |
8 | HLSL Examples | 171 |
Pt. III | Programming Effects | |
9 | Effect Introduction | 215 |
10 | Assembly-Language Effect Examples | 237 |
11 | HLSL Effect Examples | 259 |
Pt. IV | Appendixes | |
A | Vertex Processing | 287 |
B | Asm Shader Instructions | 305 |
C | HLSL Reference | 347 |
D | Effect Reference | 409 |
Index | 435 |
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Add Microsoft DirectX 9 programmable graphics pipeline, Learn how to use programmable shaders in the DirectX 9 graphics pipeline—and deliver awesome 3-D graphics to your animations, games, and other multimedia applications. This book distills hundreds of hours of hands-on guidance from the developers on the Mi, Microsoft DirectX 9 programmable graphics pipeline to the inventory that you are selling on WonderClubX
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Add Microsoft DirectX 9 programmable graphics pipeline, Learn how to use programmable shaders in the DirectX 9 graphics pipeline—and deliver awesome 3-D graphics to your animations, games, and other multimedia applications. This book distills hundreds of hours of hands-on guidance from the developers on the Mi, Microsoft DirectX 9 programmable graphics pipeline to your collection on WonderClub |