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Book Categories |
Foreword | ||
Acknowledgment | ||
Introduction | ||
Pt. I | Fundamental Concepts and Techniques | |
Ch. 1 | The Smalltalk Object Model and Its Implementation | 3 |
Ch. 2 | Graphics Programming | 23 |
Ch. 3 | User Interface Construction | 55 |
Ch. 4 | Visual Programming with VisualAge | 87 |
Pt. II | Common Classes and Parts | |
Ch. 5 | The Smalltalk Language | 121 |
Ch. 6 | Base Classes | 163 |
Ch. 7 | Common Graphics | 207 |
Ch. 8 | Common Widgets | 243 |
Ch. 9 | VisualAge Parts | 295 |
Ch. 10 | Database Function Parts | 335 |
References | 361 | |
Index | 363 |
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Add The VisualAge for Smalltalk Primer, IBM's VisualAge for Smalltalk is a complete system for developing powerful client applications. This book shows developers how to succeed with versions 3.0 and 4.0 of VisualAge. It covers helpful background information on the Smalltalk language, the commo, The VisualAge for Smalltalk Primer to the inventory that you are selling on WonderClubX
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Add The VisualAge for Smalltalk Primer, IBM's VisualAge for Smalltalk is a complete system for developing powerful client applications. This book shows developers how to succeed with versions 3.0 and 4.0 of VisualAge. It covers helpful background information on the Smalltalk language, the commo, The VisualAge for Smalltalk Primer to your collection on WonderClub |