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Collision Detection in Interactive 3D Environments Book

Collision Detection in Interactive 3D Environments
Collision Detection in Interactive 3D Environments, The heart of any system that simulates the physical interaction between objects is collision detection-the ability to detect when two objects have come into contact. This system is also one of the most difficult aspects of a physical simulation to impleme, Collision Detection in Interactive 3D Environments has a rating of 3.5 stars
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Collision Detection in Interactive 3D Environments, The heart of any system that simulates the physical interaction between objects is collision detection-the ability to detect when two objects have come into contact. This system is also one of the most difficult aspects of a physical simulation to impleme, Collision Detection in Interactive 3D Environments
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  • Collision Detection in Interactive 3D Environments
  • Written by author Gino van den Bergen
  • Published by Elsevier Science, October 2003
  • The heart of any system that simulates the physical interaction between objects is collision detection-the ability to detect when two objects have come into contact. This system is also one of the most difficult aspects of a physical simulation to impleme
  • The heart of any system that simulates the physical interaction between objects is collision detection—the ability to detect when two objects have come into contact. This system is also one of the most difficult aspects of a physical simulation to i
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Authors

Figures, Algorithms, Theorems, and Lemmas
Preface
Ch. 1Introduction1
1.1Problem Domain2
1.2Historical Background5
1.3Organization7
Ch. 2Concepts11
2.1Geometry11
2.2Objects22
2.3Animation41
2.4Time46
2.5Response49
Ch. 3Basic Primitives67
3.1Spheres67
3.2Axis-Aligned Boxes72
3.3Separating Axes77
3.4Polygons84
Ch. 4Convex Objects105
4.1Proximity Queries105
4.2Overview of Algorithms for Polytopes108
4.3The Gilbert-Johnson-Keerthi Algorithm121
Ch. 5Spatial Data Structures171
5.1Nonconvex Polyhedra172
5.2Space Partitioning175
5.3Model Partitioning192
5.4Broad Phase209
Ch. 6Design of SOLID219
6.1Requirements219
6.2Overview of SOLID222
6.3Design Decisions228
6.4Evaluation242
6.5Implementation Notes244
Ch. 7Conclusion251
7.1State of the Art251
7.2Future Work253
Bibliography257
Index267
About the CD-ROM277
Trademarks278


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