Wonder Club world wonders pyramid logo
×

Mathematics & Physics for Programmers Book

Mathematics & Physics for Programmers
Mathematics & Physics for Programmers, , Mathematics & Physics for Programmers has a rating of 4.5 stars
   2 Ratings
X
Mathematics & Physics for Programmers, , Mathematics & Physics for Programmers
4.5 out of 5 stars based on 2 reviews
5
50 %
4
50 %
3
0 %
2
0 %
1
0 %
Digital Copy
PDF format
1 available   for $99.99
Original Magazine
Physical Format

Sold Out

  • Mathematics & Physics for Programmers
  • Written by author Danny Kodicek
  • Published by Cengage Learning, January 2005
  • After reviewing the basic concepts of numbers, algebra, and geometry, this book explains the physics of motion, how to simulate ballistics and collisions on a computer for game play, and the representation of 3D space on a 2D screen. The final section loo
Buy Digital  USD$99.99

WonderClub View Cart Button

WonderClub Add to Inventory Button
WonderClub Add to Wishlist Button
WonderClub Add to Collection Button

Book Categories

Authors

Acknowledgments
Introduction
Part I  General Techniques
Chapter 1: Numbers
Chapter 2: Arithmetic
Chapter 3: Algebra
Chapter 4: Trigonometry and Pythagoras
Chapter 5: Vectors
Chapter 6:Calculus

Part II  Ballistics and Collisions
Chapter 7:Acceleration, Mass, and Energy
Chapter 8: Detecting Collisions Between Simple Shapes
Chapter 9:Resolving Collisions
Chapter 10: Detecting Collisions Between Complex Shapes
Chapter 11:A Simple Pool Game

Part III  More Complex Motion
Chapter 12: Force and Newton's Laws
Chapter 13: Angular Motion
Chapter 14: Friction
Chapter 15: Strings, Pulleys, and Conveyor Belts
Chapter 16: Oscillations

Part IV  3D Mathematics
Chapter 17: 3D Geometry
Chapter 18: Transforms
Chapter 19: Collision Detection in Three Dimensions
Chapter 20: Lighting and Textures
Chapter 21: Modeling Techniques

Part V  Game Algorithms
Chapter 22: Speeding Things Up
Chapter 23: Tile-Based Games
Chapter 24: Mazes
Chapter 25: Game Theory and AI
Chapter 26: Search Techniques

Appendix A: Glossary of Mathematical Terms
Appendix B: Language References and Pseudocode
Appendix C: About the CD-ROM
Appendix D: Further Reading and Resources
Appendix E:Answers to Exercises


Login

  |  

Complaints

  |  

Blog

  |  

Games

  |  

Digital Media

  |  

Souls

  |  

Obituary

  |  

Contact Us

  |  

FAQ

CAN'T FIND WHAT YOU'RE LOOKING FOR? CLICK HERE!!!

X
WonderClub Home

This item is in your Wish List

Mathematics & Physics for Programmers, , Mathematics & Physics for Programmers

X
WonderClub Home

This item is in your Collection

Mathematics & Physics for Programmers, , Mathematics & Physics for Programmers

Mathematics & Physics for Programmers

X
WonderClub Home

This Item is in Your Inventory

Mathematics & Physics for Programmers, , Mathematics & Physics for Programmers

Mathematics & Physics for Programmers

WonderClub Home

You must be logged in to review the products

E-mail address:

Password: