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Acknowledgments
Introduction
Part I General Techniques
Chapter 1: Numbers
Chapter 2: Arithmetic
Chapter 3: Algebra
Chapter 4: Trigonometry and Pythagoras
Chapter 5: Vectors
Chapter 6:Calculus
Part II Ballistics and Collisions
Chapter 7:Acceleration, Mass, and Energy
Chapter 8: Detecting Collisions Between Simple Shapes
Chapter 9:Resolving Collisions
Chapter 10: Detecting Collisions Between Complex Shapes
Chapter 11:A Simple Pool Game
Part III More Complex Motion
Chapter 12: Force and Newton's Laws
Chapter 13: Angular Motion
Chapter 14: Friction
Chapter 15: Strings, Pulleys, and Conveyor Belts
Chapter 16: Oscillations
Part IV 3D Mathematics
Chapter 17: 3D Geometry
Chapter 18: Transforms
Chapter 19: Collision Detection in Three Dimensions
Chapter 20: Lighting and Textures
Chapter 21: Modeling Techniques
Part V Game Algorithms
Chapter 22: Speeding Things Up
Chapter 23: Tile-Based Games
Chapter 24: Mazes
Chapter 25: Game Theory and AI
Chapter 26: Search Techniques
Appendix A: Glossary of Mathematical Terms
Appendix B: Language References and Pseudocode
Appendix C: About the CD-ROM
Appendix D: Further Reading and Resources
Appendix E:Answers to Exercises
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