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3D Studio Max and Its Applications: Release 3.1 Book

3D Studio Max and Its Applications: Release 3.1
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  • 3D Studio Max and Its Applications: Release 3.1
  • Written by author Eric K. Augspurger, Blake J. Fisher
  • Published by Goodheart Wilcox Company, 2001/03/01
Buy Digital  USD$99.99

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Book Categories

Authors

Section 1 Getting Started
Chapter 1 Getting Started Modeling 16
Introduction to Advanced Computer Graphics 16
Introduction to 3D Studio MAX 17
Understanding the 3D Studio MAX Drawing Planes 21
Basic Setup 23
Viewport Navigation Controls 30
Saving Your Work and Resetting 3D Studio MAX 34
Chapter Test 36
Chapter 2 Creating Basic 3D Geometry (Standard Primitives) 38
Box 38
Sphere 40
Geosphere 42
Cylinder 44
Tube 45
Cone 47
Pyramid 49
Torus 50
Plane 52
Teapot 53
Moving, Rotating, and Scaling 55
Chapter Test 56
Modeling Problems 57
Chapter 3 Creating Extended Primitives and Patch Grids 62
Extended Primitives 62
Hedra 62
Chamfer Box 64
Chamfer Cylinder 66
Capsule 67
Oil Tank 70
Spindle 72
Prism 74
Gengon 76
L-Ext 77
C-Ext 79
Torus Knot 81
Ring Wave 84
Patch Grids 86
Chapter Test 88
Modeling Problems 89
Chapter 4 Creating Basic 2D Geometry (Shapes) 94
The General Rollout for Splines 94
AutoGrid 95
Line 95
Rectangle 97
Circle 99
Arc 100
Ellipse 102
NGon 103
Donut 105
Star 106
Helix 108
Text 109
Section 111
Chapter Test 114
Modeling Problems 115
Chapter 5 Model Editing 120
Undo/Redo and Hold/Fetch 120
Selecting Objects 122
Transforms vs Modifiers 127
Introduction to Modifiers and "The Stack" 127
The Modifier Stack 128
Bend Modifier 131
Gizmo 132
Taper Modifier 133
Twist Modifier 134
Extrude Modifier 135
Lathe Modifier 137
Noise Modifier 139
UVW Map Modifier 141
Transforms 142
Cloning (Copying) Objects 148
Sub-Object Mode 149
Editing Splines 150
Hiding and Displaying Objects 154
Grouping Objects 156
Aligning Objects 156
Chapter Test 157
Modeling Problems 158
Chapter 6 Creating Compound Objects 164
Loft Objects 164
Boolean Objects 170
Terrain 174
Chapter Test 178
Modeling Problems 179
Chapter 7 Introduction to Materials and Rendering 184
What Is Rendering? 184
What Is a Material? 184
Introduction to the Material Editor 184
Introduction to the Render Scene Dialog Box 190
Chapter Test 196
Modeling Problems 197
Section One Tutorial 202
Section 2 Moving to Realism
Chapter 8 Modeling with Modifiers 212
Mesh Select Modifier 212
Edit Spline Modifier 215
Edit Patch Modifier 223
Selected "More" Modifiers 225
World Space Modifiers 253
Modeling with Modifiers 255
Chapter Test 260
Modeling Problems 261
Chapter 9 Creating Advanced Compound Objects 266
Complex Loft Objects 266
Advanced Compound Objects 288
Chapter Test 296
Modeling Problems 297
Chapter 10 Lighting 302
What Are Lights? 302
Omni Lights 303
Spotlights 307
Direction Lights 308
General Parameters Rollout 310
Lighting Theory 317
Chapter Test 322
Modeling Problems 323
Chapter 11 Cameras 328
What Are Cameras? 328
Creating Cameras 330
Safe Frame 334
Introduction to Camera Matching 334
Animating Cameras 339
Chapter Test 342
Modeling Problems 343
Chapter 12 Hierarchy and Linking 350
Introduction to Creating a Hierarchy 350
Linking (Forward Kinematics) 351
Creating Links 353
Pivot Points 354
Parent-Child Inheritance 357
Linking Application 360
Chapter Test 364
Modeling Problems 365
Chapter 13 Creating Basic Materials 370
Material Types 370
Shading Types 371
SuperSampling Rollout 379
Material Color 380
Opacity 385
Specular Highlights 386
Other Settings 388
Chapter Test 390
Modeling Problems 391
Chapter 14 Animating a Scene 398
Introduction to Animation 398
Animating a Scene in 3D Studio MAX 401
Dummy Objects 406
Chapter Test 409
Modeling Problems 409
Chapter 15 Rendering an Animation 416
Previewing an Animation 416
Rendering the Animation 419
Environments 423
Chapter Test 436
Modeling Problems 473
Section Two Tutorial 440
Section 3 Making It Real
Chapter 16 Using Track View 456
What Is Track View? 456
Track View Layout 457
Sample Model 463
Editing Keys 468
Using Track View to Control Visibility 472
Block Controller 475
Adding and Managing Notes 477
Adding Sound 479
Introduction to Schematic View 480
Chapter Test 484
Modeling Problems 485
Chapter 17 Creating Advanced Materials 492
Material Types 492
Blend 496
Composite 499
Double Sided 501
Matte/Shadow 503
Morpher 506
Multi/Sub-Object 506
Raytrace 508
Shellac 516
Top/Bottom 518
Extended Parameters 522
Dynamics Properties 526
Material Modifier 526
Introduction to Maps 528
UVW Map Modifier 529
Animated Materials 536
Chapter Test 538
Modeling Problems 539
Chapter 18 Material Mapping 542
Map Types 542
Shared Rollouts 542
Bitmap 547
Bricks 550
Cellular 554
Checker 556
Dent 558
Flat Mirror 560
Marble 564
Particle Age 566
Raytrace 566
Wood 574
Material Mapping Components 576
Raytrace Material Component Mapping 590
Chapter Test 595
Modeling Problems 596
Chapter 19 Lighting Effects 602
Colored Lights 602
Hotspot, Falloff, and Light Shape 604
Projectors 606
Shadow and Shadow Map Parameters 607
Animated Lights 612
Atmospheric Effects 612
Chapter Test 625
Modeling Problems 626
Section Three Tutorial 632
Section 4 Objects in Motion
Chapter 20 Creating Systems 652
What Is a System? 652
Bones 652
Ring Array 657
Sunlight 661
Chapter Test 665
Modeling Problems 665
Chapter 21 Introduction to Inverse Kinematics 670
What Is Inverse Kinematics? 670
Freezing Objects 672
Creating an Object Hierarchy for IK 674
Setting IK Joint Parameters 675
Binding 679
Animating Applied IK 680
Animating Interactive IK 682
Animating Using the IK Controller 683
Chapter Test 692
Modeling Problems 692
Chapter 22 Introduction to Particle Systems 698
What Is a Particle System? 698
Types of Particle Systems 698
Creating Particle Systems 703
Gravity, Deflectors, and Other Space Warps 735
Chapter Test 739
Modeling Problems 740
Chapter 23 Introduction to Space Warps 746
Space Warp Basics 746
Supported Object Types 746
Binding Objects to Space Warps 746
Geometric/Deformable 749
Particles Only 760
Particles and Dynamics 768
Dynamics Interface 774
Modifier-Based

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