Section 1 |
Getting Started |
|
Chapter 1 |
Getting Started Modeling |
16 |
|
Introduction to Advanced Computer Graphics |
16 |
|
Introduction to 3D Studio MAX |
17 |
|
Understanding the 3D Studio MAX Drawing Planes |
21 |
|
Basic Setup |
23 |
|
Viewport Navigation Controls |
30 |
|
Saving Your Work and Resetting 3D Studio MAX |
34 |
|
Chapter Test |
36 |
Chapter 2 |
Creating Basic 3D Geometry (Standard Primitives) |
38 |
|
Box |
38 |
|
Sphere |
40 |
|
Geosphere |
42 |
|
Cylinder |
44 |
|
Tube |
45 |
|
Cone |
47 |
|
Pyramid |
49 |
|
Torus |
50 |
|
Plane |
52 |
|
Teapot |
53 |
|
Moving, Rotating, and Scaling |
55 |
|
Chapter Test |
56 |
|
Modeling Problems |
57 |
Chapter 3 |
Creating Extended Primitives and Patch Grids |
62 |
|
Extended Primitives |
62 |
|
Hedra |
62 |
|
Chamfer Box |
64 |
|
Chamfer Cylinder |
66 |
|
Capsule |
67 |
|
Oil Tank |
70 |
|
Spindle |
72 |
|
Prism |
74 |
|
Gengon |
76 |
|
L-Ext |
77 |
|
C-Ext |
79 |
|
Torus Knot |
81 |
|
Ring Wave |
84 |
|
Patch Grids |
86 |
|
Chapter Test |
88 |
|
Modeling Problems |
89 |
Chapter 4 |
Creating Basic 2D Geometry (Shapes) |
94 |
|
The General Rollout for Splines |
94 |
|
AutoGrid |
95 |
|
Line |
95 |
|
Rectangle |
97 |
|
Circle |
99 |
|
Arc |
100 |
|
Ellipse |
102 |
|
NGon |
103 |
|
Donut |
105 |
|
Star |
106 |
|
Helix |
108 |
|
Text |
109 |
|
Section |
111 |
|
Chapter Test |
114 |
|
Modeling Problems |
115 |
Chapter 5 |
Model Editing |
120 |
|
Undo/Redo and Hold/Fetch |
120 |
|
Selecting Objects |
122 |
|
Transforms vs Modifiers |
127 |
|
Introduction to Modifiers and "The Stack" |
127 |
|
The Modifier Stack |
128 |
|
Bend Modifier |
131 |
|
Gizmo |
132 |
|
Taper Modifier |
133 |
|
Twist Modifier |
134 |
|
Extrude Modifier |
135 |
|
Lathe Modifier |
137 |
|
Noise Modifier |
139 |
|
UVW Map Modifier |
141 |
|
Transforms |
142 |
|
Cloning (Copying) Objects |
148 |
|
Sub-Object Mode |
149 |
|
Editing Splines |
150 |
|
Hiding and Displaying Objects |
154 |
|
Grouping Objects |
156 |
|
Aligning Objects |
156 |
|
Chapter Test |
157 |
|
Modeling Problems |
158 |
Chapter 6 |
Creating Compound Objects |
164 |
|
Loft Objects |
164 |
|
Boolean Objects |
170 |
|
Terrain |
174 |
|
Chapter Test |
178 |
|
Modeling Problems |
179 |
Chapter 7 |
Introduction to Materials and Rendering |
184 |
|
What Is Rendering? |
184 |
|
What Is a Material? |
184 |
|
Introduction to the Material Editor |
184 |
|
Introduction to the Render Scene Dialog Box |
190 |
|
Chapter Test |
196 |
|
Modeling Problems |
197 |
|
Section One Tutorial |
202 |
Section 2 |
Moving to Realism |
|
Chapter 8 |
Modeling with Modifiers |
212 |
|
Mesh Select Modifier |
212 |
|
Edit Spline Modifier |
215 |
|
Edit Patch Modifier |
223 |
|
Selected "More" Modifiers |
225 |
|
World Space Modifiers |
253 |
|
Modeling with Modifiers |
255 |
|
Chapter Test |
260 |
|
Modeling Problems |
261 |
Chapter 9 |
Creating Advanced Compound Objects |
266 |
|
Complex Loft Objects |
266 |
|
Advanced Compound Objects |
288 |
|
Chapter Test |
296 |
|
Modeling Problems |
297 |
Chapter 10 |
Lighting |
302 |
|
What Are Lights? |
302 |
|
Omni Lights |
303 |
|
Spotlights |
307 |
|
Direction Lights |
308 |
|
General Parameters Rollout |
310 |
|
Lighting Theory |
317 |
|
Chapter Test |
322 |
|
Modeling Problems |
323 |
Chapter 11 |
Cameras |
328 |
|
What Are Cameras? |
328 |
|
Creating Cameras |
330 |
|
Safe Frame |
334 |
|
Introduction to Camera Matching |
334 |
|
Animating Cameras |
339 |
|
Chapter Test |
342 |
|
Modeling Problems |
343 |
Chapter 12 |
Hierarchy and Linking |
350 |
|
Introduction to Creating a Hierarchy |
350 |
|
Linking (Forward Kinematics) |
351 |
|
Creating Links |
353 |
|
Pivot Points |
354 |
|
Parent-Child Inheritance |
357 |
|
Linking Application |
360 |
|
Chapter Test |
364 |
|
Modeling Problems |
365 |
Chapter 13 |
Creating Basic Materials |
370 |
|
Material Types |
370 |
|
Shading Types |
371 |
|
SuperSampling Rollout |
379 |
|
Material Color |
380 |
|
Opacity |
385 |
|
Specular Highlights |
386 |
|
Other Settings |
388 |
|
Chapter Test |
390 |
|
Modeling Problems |
391 |
Chapter 14 |
Animating a Scene |
398 |
|
Introduction to Animation |
398 |
|
Animating a Scene in 3D Studio MAX |
401 |
|
Dummy Objects |
406 |
|
Chapter Test |
409 |
|
Modeling Problems |
409 |
Chapter 15 |
Rendering an Animation |
416 |
|
Previewing an Animation |
416 |
|
Rendering the Animation |
419 |
|
Environments |
423 |
|
Chapter Test |
436 |
|
Modeling Problems |
473 |
|
Section Two Tutorial |
440 |
Section 3 |
Making It Real |
|
Chapter 16 |
Using Track View |
456 |
|
What Is Track View? |
456 |
|
Track View Layout |
457 |
|
Sample Model |
463 |
|
Editing Keys |
468 |
|
Using Track View to Control Visibility |
472 |
|
Block Controller |
475 |
|
Adding and Managing Notes |
477 |
|
Adding Sound |
479 |
|
Introduction to Schematic View |
480 |
|
Chapter Test |
484 |
|
Modeling Problems |
485 |
Chapter 17 |
Creating Advanced Materials |
492 |
|
Material Types |
492 |
|
Blend |
496 |
|
Composite |
499 |
|
Double Sided |
501 |
|
Matte/Shadow |
503 |
|
Morpher |
506 |
|
Multi/Sub-Object |
506 |
|
Raytrace |
508 |
|
Shellac |
516 |
|
Top/Bottom |
518 |
|
Extended Parameters |
522 |
|
Dynamics Properties |
526 |
|
Material Modifier |
526 |
|
Introduction to Maps |
528 |
|
UVW Map Modifier |
529 |
|
Animated Materials |
536 |
|
Chapter Test |
538 |
|
Modeling Problems |
539 |
Chapter 18 |
Material Mapping |
542 |
|
Map Types |
542 |
|
Shared Rollouts |
542 |
|
Bitmap |
547 |
|
Bricks |
550 |
|
Cellular |
554 |
|
Checker |
556 |
|
Dent |
558 |
|
Flat Mirror |
560 |
|
Marble |
564 |
|
Particle Age |
566 |
|
Raytrace |
566 |
|
Wood |
574 |
|
Material Mapping Components |
576 |
|
Raytrace Material Component Mapping |
590 |
|
Chapter Test |
595 |
|
Modeling Problems |
596 |
Chapter 19 |
Lighting Effects |
602 |
|
Colored Lights |
602 |
|
Hotspot, Falloff, and Light Shape |
604 |
|
Projectors |
606 |
|
Shadow and Shadow Map Parameters |
607 |
|
Animated Lights |
612 |
|
Atmospheric Effects |
612 |
|
Chapter Test |
625 |
|
Modeling Problems |
626 |
|
Section Three Tutorial |
632 |
Section 4 |
Objects in Motion |
|
Chapter 20 |
Creating Systems |
652 |
|
What Is a System? |
652 |
|
Bones |
652 |
|
Ring Array |
657 |
|
Sunlight |
661 |
|
Chapter Test |
665 |
|
Modeling Problems |
665 |
Chapter 21 |
Introduction to Inverse Kinematics |
670 |
|
What Is Inverse Kinematics? |
670 |
|
Freezing Objects |
672 |
|
Creating an Object Hierarchy for IK |
674 |
|
Setting IK Joint Parameters |
675 |
|
Binding |
679 |
|
Animating Applied IK |
680 |
|
Animating Interactive IK |
682 |
|
Animating Using the IK Controller |
683 |
|
Chapter Test |
692 |
|
Modeling Problems |
692 |
Chapter 22 |
Introduction to Particle Systems |
698 |
|
What Is a Particle System? |
698 |
|
Types of Particle Systems |
698 |
|
Creating Particle Systems |
703 |
|
Gravity, Deflectors, and Other Space Warps |
735 |
|
Chapter Test |
739 |
|
Modeling Problems |
740 |
Chapter 23 |
Introduction to Space Warps |
746 |
|
Space Warp Basics |
746 |
|
Supported Object Types |
746 |
|
Binding Objects to Space Warps |
746 |
|
Geometric/Deformable |
749 |
|
Particles Only |
760 |
|
Particles and Dynamics |
768 |
|
Dynamics Interface |
774 |
|
Modifier-Based |
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