Gears Of War 3Gears of War 3 is a third-person shooter video game developed by Epic Games and published by Microsoft Studios exclusively for the Xbox 360. Originally due for release on April 5, 2011, the game was delayed and eventually released on September 20, 2011.
Gears of War 3 made over one million pre-orders making it one of the most anticipated games of 2011. It is the third installment of the Gears of War series.
The story was written by science fiction author Karen Traviss.
Gears Of War 3 Plotears of War 3 begins as Chairman Prescott unexpectedly arrives on the Sovereign. Prescott informs Marcus Fenix he needs to relay important information to the ship's senior officer, Captain Michaelson. The Lambent then launch a surprise attack on the ship, which leaves Michaelson dead and Prescott mortally wounded. Before dying, Prescott gives Marcus an encryption to the disc that Colonel Hoffman has and reveals that his father, Adam Fenix, is still alive but captive on Azura, a secret COG base. Marcus, Dom, Cole, and Baird fight their way to the Anvil Gate Fortress, where Hoffman possesses the necessary equipment to decrypt Prescott's disc. Upon arriving at Anvil Gate, Marcus and his comrades assist Hoffman's soldiers in repelling a combined Lambent and Locust assault.
Upon further analysis of the disc's content, Marcus learns that Azura is protected by man-made hurricane generators, making the island only accessible by submarine. Marcus and his comrades successfully find a submarine but require Imulsion to fuel it. Dom suggests they first venture to an abandoned town called Mercy, where they discover that humans are becoming Lambent. During extraction, the Gears are nearly overrun by Locust and Lambent; Dom sacrifices himself to create an explosion that wipes out the hostile forces. Demoralized, they are forced to continue their search for fuel in the city of Char after their truck runs out of fuel. The ruined city is inhabited by several Stranded civilians who are led by Griffin (voiced by Ice-T). Despite his dislike for the COG and Gears, Griffin reluctantly tasks Marcus to recover a supply of Imulsion. After acquiring the fuel they are attacked by the Locust Horde, led by Queen Myrrah. Griffin's forces sustain heavy casualties in the ensuing battle, but the Gears are ultimately able to escape and fuel their submarine.
Marcus finally arrives at Azura, discovering that it is a sanctuary and resort for Sera's most elite and powerful individuals. Adam contacts the Gears and reveals he is being held captive atop a hotel in Azura. Marcus's group battles through waves of hostiles before finding his father. Adam quickly explains that he has created a device capable of eradicating all Lambent and Locust life forms on Sera. Adam had worked with Myrrah before to try to tune the wave so that only Lambent would be affected, but with the Imulsion now infecting humans, Adam ran out of time, infuriating Myrrah. Marcus and his comrades defend Adam from the Locust and Lambent, including an attack by Myrrah. Adam reveals that he had to infect himself with Lambent cells in order to test his machine. As the machine begins to pulsate with energy, Adam bids his son farewell before the Imulsion injection kills him. Myrrah rises from the rubble and begins insulting Adam. Marcus fatally stabs Myrrah with Dom's commando knife. Shortly afterwards, the machine emits a blue wave of energy that sweeps across Sera, destroying the Locust, Lambent, and the Imulsion. The scene transitions back to Marcus, who is mournfully wondering what humanity has left. He is comforted by Anya, who assures Marcus that the sacrifices of Adam, Dom, and their comrades have guaranteed humanity a future.
Gears Of War 3 GameplayLike its predecessors, Gears of War 3 is a third-person shooter that emphasizes the use of cover and squad tactics in order to survive combat situations. The player's character can carry four weapons: one pistol, one set of grenades, and two primary weapons. Firearms can be swapped with other weapons dropped by fallen foes or at stockpiles throughout the game, along with ammunition. When the player reloads a weapons ammunition, they have an opportunity for an "active reload", shown by a small cursor moving over a line with a marked section on the player's heads-up display (HUD). If the player hits a control button when the cursor is in the marked section, they will reload faster with the resulting reload being slightly more powerful than normal bullets, causing more damage to opponents. If they press the button outside this section, this temporarily jams the weapon, leaving the player vulnerable and taking longer to reload. Alternatively, the player can opt to not try to for the active reload, reloading the weapon at normal speed, but with no added damage. Active reload makes bullets more damaging to enemy players.
When in combat, the player can take some damage from enemy fire, filling a blood-colored "crimson omen" on the HUD as a measure of the player's health, unlike the traditional health bar in other shooters. By staying out of the line of fire, this will dissipate, but by taking too much damage, the player will become downed or killed, and must be brought to their feet by an ally within a short "bleed-out" period, or else the player will die, unless playing the game on Insane difficultly level in which case a player will die immediately after taking too much damage without the bleed-out. The player can also be killed during the bleed-out by the use of the game's signature execution moves by the enemy. Some types of damage, such as explosives or head shots, can kill the player immediately without the bleed-out period. Similarly, the player can also cause enemies to fall into bleed-out in the same manner. The player and their allies and enemies can use nearly any structure as cover, firing blind from behind it or leaning out to take aimed shots while usually exposing their head more. Players can quickly switch between nearby covering walls or jump over lower cover to rush forward. Within Gears of War 3, some cover can be destroyed after taking some amount of damage, which can be used to a tactical advantage to draw out enemies from cover.
New to Gears of War 3 is the ability to tag enemy opponents; computer-controller allies will then concentrate fire on these marked enemies, while human allies will be alerted to their location on their HUD. Players can now also swap weapons and ammunition (and money during Horde Mode) with other allies in the course of battle.
The player maintains an experience level that persists across all game modes. The player earns experience through kills, performing special types of kills and executions, reviving and aiding teammates, and through general process of the campaign or competitive modes. Players can call gain experience points by winning medals and ribbons, which are awarded for defeating enemies with certain weapons or winning several matches. Earning levels unlocks the use of special character skins and weapons within the game's multiplayer mode.
ReceptionUpon release, Gears of War 3 received universal acclaim, garnering an aggregate score of 91.49% on GameRankings and 91/100 on Metacritic. Jeff Gerstmann of Giant Bomb gave Gears of War 3 a review of 5 out of 5 stars; stating "Gears of War 3 is a fantastic follow-up that answers important questions about the nature of the Gears universe while backing it all up with an even bigger, better multiplayer suite." IGN called it "the spectacular conclusion to one of the most memorable and celebrated sagas in video games." Game Informer gave it a 9.5/10, saying that "Gears 3 is a fantastic idea polished to near perfection by an enormous crew of talented developers and a bottomless budget," with "a constantly shuffling deck of threats that encourage players to experiment with new weapons and tactics," "hilariously over-the-top set piece moments," and a "smart approach to network play."
After Eurogamer published an 8/10 review for the game, Epic Games' Cliff Bleszinski reported, saying "When people rated Gears 2 higher than Gears 3, it kind of upset me because I know Gears 3 is a better game on every level." His comments were criticized by Destructoid and GamePro. In GamePro, McKinley Noble argued that "slamming a 'bad' review that's actually pretty favorable does come off as selfish".
Complaints | Blog | Digital Media | Souls | Obituary | Contact Us | Books | FAQ
CAN'T FIND WHAT YOU'RE LOOKING FOR? CLICK HERE!!!