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Book Categories |
Preface | ||
1 | Introduction | 1 |
1.1 | What is Game Theory Good For? | 5 |
1.2 | Three Examples | 7 |
1.3 | Experimental Regularity and Behavioral Game Theory | 20 |
App. A1.1 | Basic Game Theory | 25 |
App. A1.2 | Experimental Design | 34 |
2 | Dictator, Ultimatum, and Trust Games | 43 |
2.1 | Ultimatum and Dictator Games: Basic Results | 48 |
2.2 | Methodological Variables | 59 |
2.3 | Demographic Variables | 63 |
2.4 | Culture | 68 |
2.5 | Descriptive Variables: Labeling and Context | 74 |
2.6 | Structural Variables | 75 |
2.7 | Trust Games | 83 |
2.8 | Theory | 101 |
3 | Mixed-Strategy Equilibrium | 118 |
3.1 | Early Studies | 121 |
3.2 | Modern Studies | 125 |
3.3 | Subjective Randomization and Mixed Strategies | 134 |
3.4 | Explicit Randomization | 138 |
3.5 | Patent Race and Location Games with Mixed Equilibria | 142 |
3.6 | Two Field Studies | 145 |
4 | Bargaining | 151 |
4.1 | Unstructured Bargaining | 153 |
4.2 | Structured Bargaining | 161 |
4.3 | Bargaining under Incomplete Information | 182 |
5 | Dominance-Solvable Games | 199 |
5.1 | Simple Dominance-Solvable Games | 203 |
5.2 | Beauty Contest Games | 209 |
5.3 | Games in Which Iterated Reasoning Decreases Payoffs | 218 |
5.4 | When More Iteration is Better: The "Dirty Faces" Game | 236 |
5.5 | The "Groucho Marx" Theorem in Zero-Sum Betting | 239 |
5.6 | Structural Models of Decision Rules and Levels of Reasoning | 242 |
5.7 | Theories | 254 |
App | Raw Choices in Email Game and Additional Data | 259 |
6 | Learning | 265 |
6.1 | Theories of Learning | 266 |
6.2 | Reinforcement Learning | 273 |
6.3 | Belief Learning | 283 |
6.4 | Imitation Learning | 295 |
6.5 | Comparative Studies | 298 |
6.6 | Experience-Weighted Attraction (EWA) Learning | 304 |
6.7 | Rule Learning | 324 |
6.8 | Econometric Studies of Estimation Properties | 330 |
7 | Coordination | 336 |
7.1 | Matching Games | 341 |
7.2 | Asymmetric Players: Battle of the Sexes | 353 |
7.3 | Market Entry Games | 367 |
7.4 | Payoff-Asymmetric Order-Statistic Games | 375 |
7.5 | Selecting Selection Principles | 396 |
7.6 | Applications: Path-Dependence, Market Adoption, and Corporate Culture | 399 |
App | Psycholinguistics | 405 |
8 | Signaling and Reputation | 408 |
8.1 | Simple Signaling Games and Adaptive Dynamics | 411 |
8.2 | Specialized Signaling Games | 427 |
8.3 | Reputation Formation | 445 |
9 | Conclusion: What Do We Know, and Where Do We Go? | 465 |
9.1 | Summary of Results | 466 |
9.2 | Top Ten Open Research Questions | 473 |
App | Design Details | 477 |
References | 497 | |
Index | 535 |
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Add Behavioral Game Theory: Experiments in Strategic Interaction, Game theory, the formalized study of strategy, began in the 1940s by asking how emotionless geniuses should play games, but ignored until recently how average people with emotions and limited foresight actually play games. This book marks the first substa, Behavioral Game Theory: Experiments in Strategic Interaction to the inventory that you are selling on WonderClubX
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Add Behavioral Game Theory: Experiments in Strategic Interaction, Game theory, the formalized study of strategy, began in the 1940s by asking how emotionless geniuses should play games, but ignored until recently how average people with emotions and limited foresight actually play games. This book marks the first substa, Behavioral Game Theory: Experiments in Strategic Interaction to your collection on WonderClub |