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Reviews for Geometry for computer graphics

 Geometry for computer graphics magazine reviews

The average rating for Geometry for computer graphics based on 2 reviews is 3 stars.has a rating of 3 stars

Review # 1 was written on 2011-10-01 00:00:00
0was given a rating of 3 stars Sarah Robinson
The undergraduate expository evangelical introduction to the resurrection of a branch of mathematics (Grassmann algebra) that was nearly forgotten for 1½ centuries for modeling 3D geometry other than projective geometry.
Review # 2 was written on 2012-09-08 00:00:00
0was given a rating of 3 stars Kell Kell
Prof. Penrose claims that string theory is a dead end. The way to go for physics is to use the conformal model to describe time and space. Here that same conformal model is described for people that actually calculate with space in real time (game designers and robotics).


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