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Reviews for Hunter: The Vigil Witch Finders

 Hunter magazine reviews

The average rating for Hunter: The Vigil Witch Finders based on 2 reviews is 4 stars.has a rating of 4 stars

Review # 1 was written on 2013-05-10 00:00:00
2008was given a rating of 5 stars Jack Behnen
A "mage book" for the Hunter: the Vigil game in the new World of Darkness
Review # 2 was written on 2010-10-03 00:00:00
2008was given a rating of 3 stars Jason Wallace
This feels like a rather weak ending to the Scion gameline. There are a ton of cool ideas here: three new mythological pantheons, some new game mechanics stuff, a new faction for the players to fight, and a chapter on Scions in WWII. However, nothing is given enough space to be properly developed. Yes, the Tuatha, Celestial Bureaucracy, and the Devas all have details on prominent gods, their Under- and Overworld realms, and the Titans that threaten them. But, gods aside, there's barely any detail here. Scion: God describes the six main titans in elaborate detail, basically statting them out as dungeon complexes, while here there's barely four pages on each; the same is true of godly realms and afterlives. Certainly, a Storyteller willing to do the research could expand on this material and make something great, but I would hope the writers would be willing to do that themselves. The new powers and abilities include some cool stuff, but generally seem an odd mix for the final book in the line. There's a new faction of mortals who are determined to transform the pantheons into one god and then Fatebind Him so that divinity will serve humanity. That's a cool idea, and there could be a whole cycle of stories. Instead, there's around ten pages on them, tops, and once again, the Storyteller is expected to fill in the details, similar to the faction of gods introduced out of the blue in Scion God. Finally, the idea of World War II Scions is cool, but the presentation is a bit mixed. On the one hand, it requires half the core pantheons to turn evil and paradoxically be totally unaware of the worst horrors of the war (including the Holocaust), which is just messy on multiple levels. On the other hand, it introduces an American pantheon and an Allied pantheon that includes a few gods for Britain, France, and the USSR. And that's pretty cool - who doesn't want to play a Scion of Rosie the Riveter or Baba Yaga? However, the section ends with rules on mass combat, which I don't find very interesting. I would rather the writers have included the adventure they wrote for this section and left the mass combat as a free download. So, overall, there's some cool stuff here, but it requires a fair bit of work to make it truly useable (more so than the rest of the books with their messy mechanics). I've overall enjoyed reading the first edition of Scion, but it's safe to say it goes out with a whimper rather than the bang it deserved.


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