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Reviews for Hunter: The Vigil Rulebook

 Hunter magazine reviews

The average rating for Hunter: The Vigil Rulebook based on 2 reviews is 5 stars.has a rating of 5 stars

Review # 1 was written on 2008-08-03 00:00:00
2008was given a rating of 5 stars M Neville
So yeah… Given my recent glut of reading various fantasy-like games in an theoretical effort to put together some sort of fantasy game some time in the not to distant future, by which I really probably mean the new year, because let's face it, I won't get to it before that, me switching to reading Hunter: The Vigil may seem like an odd choice. In fact, it is kind of odd, but it was a new game, and I figured I'd check it out on the ground-level this time, instead of following my usual pattern of waiting until a game is defunct before looking into it. Net result? Man, am I happy. Hunter: The Vigil is a great game. It's the sort of game that I read and say "man, I want to play/run this". Now, granted, I want to run a lot of things, but this one really jumped out at me, for a couple of reasons. First'Hunter is set up to allow the GM to scale things very, very, well. The 3-tier layering system gives you a nice structure for taking characters from small-time mortals just trying to stay alive up to small-time mortals involved in world spanning conspiracies with access to weird technology and other such stuff. And that's cool. It's cool because I think in a lot of ways Hunter probably has the easiest entry set up to the World of Darkness. "You're a bunch of guys and gals who have learned that the supernatural exists, prays on humanity, and you're going to do something about it. GO." No in-depth knowledge of Vampire politics, no attempts to figure out what it's like to have fought your way back from Faerie…just go. Learn as you go. That and I'm just attracted to games where you can go after the monster. See my old Weregild concept (which I may use as the basis for my NaNoWriMo attempt). Of course, reading Hunter in conjunction with Lord of Samarcand just leads me to consider the idea of trying to do a "Dark Ages: Hunter: The Vigil: No More Colons" game. Or some sort of set up where the game flip flops between two different time periods, modern and historical, and a story of an epic battle against…something…builds as the campaign goes along. As usual, all wool-gathering for the moment, but damn if it doesn't sound cool.
Review # 2 was written on 2013-05-10 00:00:00
2008was given a rating of 5 stars Greg Taber
A great addition to the "core" games of the new World of Darkness! Mortal hunters fighting the supernatural. A lot more like what I think we expected the Hunters of the old World of Darkness to be like (instead of what we got - superpowered pawns of semi-angelic unknown powers)


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