Wonder Club world wonders pyramid logo
×

Reviews for Loups-Garous (Novel)

 Loups-Garous magazine reviews

The average rating for Loups-Garous (Novel) based on 2 reviews is 3 stars.has a rating of 3 stars

Review # 1 was written on 2020-04-18 00:00:00
2010was given a rating of 2 stars Matthew Timmons
This book was a real drag to get through and if it had been any other book I would have put it down. In fact, I did put this down several times but it kept calling to me. Partly because the scenario and mystery were intriguing, and partly because I really liked the film version I watched years ago. What made it a difficult read has to do with the nature of the society in the book. Everyone lives in isolation, only interacting with others through monitor screens. The children, in particular, lead extremely sheltered lives, don't learn about history, and are ignorant of many things we take for granted. Things like looking up at the open sky or even the act of crying are alien to them. So the book is filled with long (pages and pages) conversations about these mundane aspects of life. I understand why they are there, and it makes sense, but it's still tedious. In the end I didn't really find it rewarding but I'm glad I finished because otherwise I would always be wondering about it.
Review # 2 was written on 2010-11-19 00:00:00
2010was given a rating of 4 stars Richars Greow
Has what I think of as traditional anime pacing: slow first half and breakneck second half that overturns what you thought you knew, throws fantastical element in, and switches genres from cyberpunk philosophical musings to adventure/thriller. In this case, it worked, even though the first part seems to drag and get mired in the expository conversations between the characters about their near-futuristic cyberpunk society on the affect technology has on shaping humans--particularly teens (I get the impression that it's thinly disguised commentary on current Japanese sociological issues, but unfortunately I'm not familiar with Japanese society so some of the stuff went over my head), and seemingly random stuff happening that works as setup for the second half. The first half would be dull if I didn't find the topics interesting--influence of technology on society (surveillance and privacy, personal development especially on the development of teens, law enforcement, education and family units, the generational gap, civil infrastructure, what's real and what's not, etc), nature of humanity, pop culture take on epistemology and existential philosophy. The second half picks up speed where the seemingly random elements come together, the expository conversations are replaced by the Whodunnit and What Are We Going to Do, gruesomely fun plot twists, more adventure/thriller stuff, and character development. I ended up liking all the characters, especially the teen girls: Hazuki for how the Digitalworld is more real for her than actual Real World concerns (she compares the cityview to a screensaver! she has difficulties with eating!), Mio the badass girl genius, Ayumi for her pragmatism, Mao for her kickassness. I liked the book's take on the classic cyberpunk trope on how the digital can be more real than Real Life, and how no matter how much technology we have we still can't get away from basically being animals. As for the translation/writing style, I think the translator did what she could to make the expository conversations readable but they still ended up sounding stiff and unwieldy, and the action scenes read more like stage directions.


Click here to write your own review.


Login

  |  

Complaints

  |  

Blog

  |  

Games

  |  

Digital Media

  |  

Souls

  |  

Obituary

  |  

Contact Us

  |  

FAQ

CAN'T FIND WHAT YOU'RE LOOKING FOR? CLICK HERE!!!