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Reviews for Picture perfect programming in Applesoft BASIC

 Picture perfect programming in Applesoft BASIC magazine reviews

The average rating for Picture perfect programming in Applesoft BASIC based on 2 reviews is 4 stars.has a rating of 4 stars

Review # 1 was written on 2014-12-23 00:00:00
1984was given a rating of 3 stars Patrick Mcbride
I re-read this again recently (also the second edition). It has a lot of good information that isn't trivial to find in collected sources. However, there are a couple large flaws. One, the book is way too large for what it is. There's a lot of time spent on design choices of pbrt, which probably aren't that interesting unless you're using pbrt itself. If one works in the field, one might consider some of it naive. Moreover, when describing algorithms, despite allocated enormous amounts of space to the description, the core thread is often poorly explicated. Even knowing how these algorithms work, there were times it seemed a bit puzzling. So, short form, this could be a better book if 66% of it was cut (not specific sections, just that the pressure that that would require would in turn force better editing and clarity). Still, overall, it is a good point for reaching into a mass of research literature and discusses many of the core topics in the field.
Review # 2 was written on 2011-09-28 00:00:00
1984was given a rating of 5 stars William Cromer
Well, I received this books along with tens of other graphic books, as I was very committed to learn real-time rendering at the time. While it didn't initially help me out, it has won a permanent place on my desk as my first reference on theory. While it might seem from the outset it would be highly specialized towards physically based rendering, the vast majority of the book is useful to all graphics programmers, raytracers especially. Highlights include two chapters on sampling theory and two on montecarlo methods. It's hard to fault it on any subject, perhaps from the fact there's a curious absence of animation, and some of the chapters can feel a bit too introductory. But it's already quite a quite heavy volume. Important to note that all pictures are nice, glossy, full-color and there's loads of them. Typography and writing are equally excellent. So, if you're a raytracer, or an OpenGL/DirectX programmer looking for some information on fundamental theory, I suggest you look no further.


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