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Reviews for Sketching User Experiences: Getting the Design Right and the Right Design

 Sketching User Experiences magazine reviews

The average rating for Sketching User Experiences: Getting the Design Right and the Right Design based on 2 reviews is 1.5 stars.has a rating of 1.5 stars

Review # 1 was written on 2010-03-11 00:00:00
2007was given a rating of 1 stars James Seelbach
The title suggests that this book would be about designing user experiences in a holistic approach, as well as methods and techniques to brainstorm and prototype them, as opposed to just developing user interfaces. However, it ends up meandering (for over 100 pages), trying to explain what the author's definition of "sketching" is, reiterating the importance of design throughout the book, and lamenting about how design isn't appreciated as a true industry. The author presents some real world examples of design brainstorming and research methods he has encountered but never really discusses the HOW in depth, resulting in anecdotal coverage. I expected to learn useful techniques, not a 400+ page persuasive essay on what design is and why it is important. I wouldn't have picked up this book if I didn't think so. I kept waiting for the meaty parts, but by page 200, there was a sinking feeling it wasn't going to come.
Review # 2 was written on 2014-01-06 00:00:00
2007was given a rating of 2 stars Rud Ferd
I thought this book would be about sketching user experiences but instead it is 400 pages of something or other. Periodically there's valuable information in here, or at least a vaguely interesting idea, so it's not 1-star material, but by gee by gosh by gum by jove this guy canNOT get to the point. Let me tell you something right now: literally no one wants to hear your tangential anecdotes. A lot of writers do this, to add personality I guess, but I'm not here to make friends, I'm here to get the information I need and move on. If Buxton cut out all the fluff and then some, this could be a great book. And about 20 pages long.


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