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Reviews for Cyberunion Empowering Labor Through Computer Technology

 Cyberunion Empowering Labor Through Computer Technology magazine reviews

The average rating for Cyberunion Empowering Labor Through Computer Technology based on 2 reviews is 2.5 stars.has a rating of 2.5 stars

Review # 1 was written on 2008-03-12 00:00:00
0was given a rating of 2 stars Joshua Guilford
The authors investigate the video game industry according to three "circuits"--a cultural analysis, a technological analysis, and a commercial analysis. The book comes in three parts: part one expands on the basic theories behind each circuit, and part two outlines the history of the video game industry from the early 60s roots to the current year (2004, when the book was published). It's a fairly comprehensive history. Part III applies the three circuits to various video game related issues: there's a chapter on Pokemon and its commercial ramifications; one on video game labour and piracy in terms of technology, and one on militarized masculinity and culture. The final chapter takes all three approaches to analyze The Sims. It's a good book, for the most part, and the history portion is excellent. Its focus is on breadth rather than depth, and it's really far more about the game industry than actual games, but if you want a serious media-based study of video games, this is the place to go.
Review # 2 was written on 2014-12-06 00:00:00
0was given a rating of 3 stars Maryann F. Dumond
This book has been out of print for some time now. I went to a great book store in Logan Utah with family this summer in search of this book. The ordered it for us. I have read this before but decided I needed a copy for myself. It is ironic that it still applies today. It was first published in 1837.


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