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Reviews for Caverns of Socrates

 Caverns of Socrates magazine reviews

The average rating for Caverns of Socrates based on 2 reviews is 3 stars.has a rating of 3 stars

Review # 1 was written on 2018-03-09 00:00:00
0was given a rating of 4 stars Ivory Clinton II
Long recognized as a master of high fantasy, I believe this may be McKiernan's only foray into the science fiction field. True, it's a fantasy story about gamers trapped in a virtual reality simulation, but still... It's a tense and suspenseful story within a story, with more humor than most of his other work. It's a lot of fun even if I did find myself wishing occasionally that I had a new Mithgar epic to read instead.
Review # 2 was written on 2012-11-28 00:00:00
0was given a rating of 2 stars Mark Thomas Barnes
Sometimes you finish a volume with the idea that hiding somewhere inside it was a good book, but that the poor thing got smothered with over-writing, poor direction, expository nonsense, or ham-handed diadicticism. In this case, I felt like there might have been not two, but *three* potentially good books which kind of crashed into one another and left nothing terribly satisfactory. Still, kudos for trying. McKiernan, one of the Great Grey Sages of the late 70's/early 80's fantasy boom, here takes his signature Tolkien rip-off and wedges it into a quasi sci-fi premise: some famous rpg gamers get the chance to use a newly developed technology to live out their characters' lives in a game run by a new developed AI, which promptly goes haywire, stranding their minds inside the computer. I say quasi sci-fi because, even by the very vague understanding which should be available to lay people, this book mistreats the sciences of neurology and computer engineering so very badly that I can't quite believe it was the product of simple ignorance. You have to work *hard* to be this crazypants about technology. It's not just the "AI goes crazy and becomes murderous" silliness common to a billion Hollwood movies, it's the overwrought supposed 'scientists' who try to earnestly debate metaphysics they simply misunderstand, from Plato's allegory of the Cave to the Mandarin's Dream. Worst of those is the caricature of a neuroscientist who claims science has categorically "proven" that there is no soul...a stupid character, badly handled. All of this might be excusable if either the sci-fi shenanigans of trying to stump the AI, or the fantasy quest story in the game, were compelling. They're not. Worst of all, McKiernan doesn't seem to understand basic character motivations here: why in the world would players of a game want to literally give up their identities in order to allow some computer to puppet them around a fantasy landscape. That's not them playing, so why would they bother? Where's the benefit? And if they were that self-defeating, then how is that 'their' souls in the machine at all, if the AI has erased their basic memories and motivations? Just incoherent. I gave the book a sole extra star for ambition, but almost took it off again for the last chapter which is the most over-the-top silly part of all and which I will now ruin for you: having escaped the AI, the gamers now have their characters' magical powers from inside the fantasy game. Because apparently the laws of physics are easily broken by a little extra voltage across your synapses and some wishful thinking.


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