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Book Categories |
Preface | ||
1 | Storytelling and Creativity | 1 |
2 | A Model of Creativity | 21 |
3 | A Model of Storytelling | 69 |
4 | Thematic Goals in Storytelling | 93 |
5 | Dramatic Writing Goals | 121 |
6 | Consistency Goals | 141 |
7 | Annotated Trace | 167 |
8 | Evaluation of MINSTREL's Computer Model | 213 |
9 | Future Work and Conclusions | 279 |
References | 285 | |
Author Index | 289 | |
Subject Index | 291 |
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Add The Creative Process: A Computer Model of Storytelling and Creativity, Someday computers will be artists. They'll be able to write amusing and original stories, invent and play games of unsurpassed complexity and inventiveness, tell jokes and suffer writer's block. But these things will require computers that can both achiev, The Creative Process: A Computer Model of Storytelling and Creativity to the inventory that you are selling on WonderClubX
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Add The Creative Process: A Computer Model of Storytelling and Creativity, Someday computers will be artists. They'll be able to write amusing and original stories, invent and play games of unsurpassed complexity and inventiveness, tell jokes and suffer writer's block. But these things will require computers that can both achiev, The Creative Process: A Computer Model of Storytelling and Creativity to your collection on WonderClub |