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Preface. 1. Mathematical Preliminaries. 2. Applications in Game Theory and Economics. 3. First Algorithms for Computing Fixed Points. 4. Simplicial Homotopy Algorithms. 5. Variable Dimension Restart Algorithms. 6. An Algorithm for Integer Linear Programming. 7. Refinement and Stability of Stationary Points. 8. Computing a Continuum of Zero Points. 9. Computer Stationary Points on Polytopes. 10. The Computation of Antipodal Fixed Points. 11. Computing All Roots of Univariate Polynomials. 12. Gröbner Bases for Solving Polynomial Systems. 13. Intersection Theory. 14. Sperner Theory. References. Index.
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Add Computing Equilibria and Fixed Points, Computing Equilibria and Fixed Points is devoted to the computation of equilibria, fixed points and stationary points. This volume is written with three goals in mind: (i) To give a comprehensive introduction to fixed point methods and to the definition a, Computing Equilibria and Fixed Points to the inventory that you are selling on WonderClubX
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Add Computing Equilibria and Fixed Points, Computing Equilibria and Fixed Points is devoted to the computation of equilibria, fixed points and stationary points. This volume is written with three goals in mind: (i) To give a comprehensive introduction to fixed point methods and to the definition a, Computing Equilibria and Fixed Points to your collection on WonderClub |