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Preface | ix | |
1. | Animated Heads: From 3D Motion Fields to Action Descriptions | 1 |
2. | A Muscle-based 3D Parametric Lip Model for Speech-Synchronized Facial Animation | 12 |
3. | Feature Point Based Mesh Deformation Applied to MPEG-4 Facial Animation | 24 |
4. | A Feature-based Deformable Model for Photo-Realistic Head Modelling | 35 |
5. | Multiresolution Modeling and Interactive Deformation of Large 3D Meshes | 46 |
6. | Locally Interpolating Subdivision Surfaces Supporting Free-Form 2D Deformations | 59 |
7. | Object-Oriented Reformulation and Extension of Implicit Free-Form Deformations | 72 |
8. | Soft Tissue Modeling from 3D Scanned Data | 85 |
9. | Contextually Embodied Agents | 98 |
10. | On Implicit Modelling for Fitting Purposes | 109 |
11. | Interactive Modelling of MPEG-4 Deformable Human Body Models | 120 |
12. | Efficient Muscle Shape Deformation | 132 |
13. | Towards the Ultimate Motion Capture Technology | 143 |
14. | Delaunay Triangles Model for Image-Based Motion Retargeting | 158 |
15. | A Vector-Space Representation of Motion Data for Example-based Motion Synthesis | 169 |
16. | Parametrization and Range of Motion of the Ball-and-Socket Joint | 180 |
17. | Towards Behavioral Consistency in Animated Agents | 191 |
18. | PECS A Reference Model for Human-Like Agents | 206 |
19. | Communicative Autonomous Agents | 217 |
20. | Design Issues for Conversational User Interfaces: Animating and Controlling 3D Faces | 228 |
21. | Constructing Virtual Human Life Simulations | 240 |
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