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Book Categories |
Introduction | ||
Pt. 1 | Introduction to Windows 98 Programming | |
Ch. 1 | The 32-Bit Windows 98 Environment | 3 |
Ch. 2 | Application Programming for Windows 98 | 17 |
Ch. 3 | Message Handlers and the Microsoft Foundation Classes | 51 |
Ch. 4 | Keyboards, Carets, and Characters | 85 |
Ch. 5 | Mouse Operations | 127 |
Ch. 6 | Child Windows and Control Elements | 147 |
Pt. 2 | Windows 98 Application Resources | |
Ch. 7 | An Introduction to Application Resources | 169 |
Ch. 8 | Bitmaps, Toolbars, Icons, and Cursors | 185 |
Ch. 9 | Dialog Box Resources | 197 |
Ch. 10 | Menu Resources | 249 |
Ch. 11 | Accelerators, Strings, Header Files, and Version Information | 261 |
Ch. 12 | Application Resources Working Together | 275 |
Pt. 3 | Advanced Application Designs | |
Ch. 13 | Pop-Ups: Tip Windows and Menus | 297 |
Ch. 14 | Multiple Threading Applications | 321 |
Ch. 15 | Processes and Pipes | 365 |
Ch. 16 | ATL COM Objects and ActiveX Controls | 443 |
Ch. 17 | Registry Operations | 497 |
Ch. 18 | Exception Handling | 521 |
Ch. 19 | Memory Management | 555 |
Ch. 20 | Security and Cryptography | 611 |
Ch. 21 | Internet Support | 659 |
Ch. 22 | Network Programming | 715 |
Pt. 4 | Windows 98 Graphics | |
Ch. 23 | The Windows Graphics Device Interface | 763 |
Ch. 24 | Colors and Color Palettes | 803 |
Ch. 25 | Drawing Tools | 839 |
Ch. 26 | Brushes and Bitmaps | 859 |
Ch. 27 | Typefaces and Styles | 889 |
Ch. 28 | Graphics Utilities and File Operations | 919 |
Ch. 29 | Graphics Selection Operations | 973 |
Ch. 30 | Interactive Images | 989 |
Ch. 31 | Graphics Simulations | 1007 |
Ch. 32 | Graphics Printing Operations | 1029 |
Pt. 5 | Exchanging Information between Applications | |
Ch. 33 | Metafile Operations | 1051 |
Ch. 34 | Clipboard Data Transfers | 1069 |
Ch. 35 | Dynamic Data Exchange Operations | 1097 |
Ch. 36 | OLE Client and Server Application Development | 1131 |
Ch. 37 | Multimedia Operations | 1171 |
App. A | From 16-Bit Windows to 32-Bit Windows | 1241 |
Index | 1264 |
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Add Windows 98 developer's handbook, The Windows 98 Developer's Handbook is the one resource you need to design and build applications for the latest version of Windows. Whether you're an experienced Windows 95 developer or you want to upgrade your programming skills, you'll find accurate an, Windows 98 developer's handbook to the inventory that you are selling on WonderClubX
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Add Windows 98 developer's handbook, The Windows 98 Developer's Handbook is the one resource you need to design and build applications for the latest version of Windows. Whether you're an experienced Windows 95 developer or you want to upgrade your programming skills, you'll find accurate an, Windows 98 developer's handbook to your collection on WonderClub |