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Moore's law and the VR experience | ||
A robust hybrid tracking system for outdoor augmented reality | 3 | |
Integrated head and hand tracking for indoor and outdoor augmented reality | 11 | |
Tracker calibration using tetrahedral mesh and tricubic spline models of warp | 19 | |
Increasing the effective egocentric field of view with proprioceptive and tactile feedback | 27 | |
Resolving object references in multimodal dialogues for immersive virtual environments | 35 | |
Projection-based olfactory display with nose tracking | 43 | |
Food simulator : a haptic interface for biting | 51 | |
TWISTER : an immersive autostereoscopic display | 59 | |
OmniStereo for panoramic virtual environment display systems | 67 | |
A modular system for collaborative desktop VR/AR with a shared workspace | 75 | |
Improving collision detection in distributed virtual environments by adaptive collision prediction tracking | 83 | |
Real-time streaming of point-based 3D video | 91 | |
Adaptive scene synchronization for virtual and mixed reality environments | 99 | |
Simulated training in the military : where can we go from here? | 107 | |
VRML scene graphs on an interactive ray tracing engine | 109 | |
Interactive and continuous collision detection for avatars in virtual environments | 117 | |
The mobile animator : interactive character animation in collaborative virtual environments | 125 | |
A simplification architecture for exploring navigation tradeoffs in mobile VR | 133 | |
The effect of environment characteristics and user interaction on levels of virtual environment sickness | 141 | |
Effects of travel technique on cognition in virtual environments | 149 | |
Immersive well-path editing : investigating the added value of immersion | 157 | |
Virtual leading blocks for the deaf-blind : a real-time way-finder by verbal-nonverbal hybrid interface and high-density RFID tag space | 165 | |
Navigation with place representations and visible landmarks | 173 | |
Testbed evaluation of navigation and text display techniques in an information-rich virtual environment | 181 | |
Teaching virtual reality : when and how? | 189 | |
Automated creation of movie summaries in interactive virtual environments | 191 | |
Pre-surgical cranial implant design using the PARIS prototype | 199 | |
Affective property evaluation of virtual product designs | 207 | |
The application of virtual reality to (chemical engineering) education | 217 | |
Efficient, intuitive user interfaces for classroom-based immersive virtual environments | 219 | |
Texture overlay onto deformable surface using HMD | 221 | |
Projector-based dual resolution stereoscopic display | 223 | |
Creating VR scenes using automatically derived motion vectors | 225 | |
Relationship between network latency and information quality in a synchronized distributed virtual environment | 227 | |
A hybrid reality environment and its application to earthquake engineering | 229 | |
Interactive retrieval of 3D virtual shapes using physical objects | 231 | |
Co-location and tactile feedback for 2D widget manipulation | 233 | |
Acquisition of spherical image by fish-eye conversion lens | 235 | |
Real world video avatar : transmission and presentation of human figure | 237 | |
A faster method for modeling virtual colony | 239 | |
Predictive text entry in immersive environments | 241 | |
KITTY : keyboard independent touch typing in VR | 243 | |
An on-line evaluation system for optical see-through augmented reality | 245 | |
Virtual environment design guidelines for gene expression analysis : the utility of a lab bench metaphor and a road metaphor | 247 | |
MVL toolkit : software library for constructing an immersive shared virtual world | 249 | |
A user-centered approach on combining realism and interactivity in virtual environments | 251 | |
PRASAD : an augmented reality based non-invasive pre-operative visualization framework for lungs | 253 | |
Focus measurement on programmable graphics hardware for all in-focus rendering from light fields | 255 | |
A case study of museum exhibition - historical learning in Copan ruins of Mayan civilization | 257 | |
Unified gesture-based interaction techniques for object manipulation and navigation in a large-scale virtual environment | 259 | |
HIVE : a highly scalable framework for DVE | 261 | |
Introduction to VR technology | 265 | |
Open scene graph A : introduction, B : examples and applications | 265 | |
Conducting human-subject experiments with virtual and augmented reality | 266 | |
Introduction to augmented reality | 266 | |
VR for public consumption | 267 | |
Beyond wand and glove based interaction | 268 |
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