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Book Categories |
PART I: Introduction to Game Programming with Windows and DirectX; Chapter 1: Getting Started with Windows; Chapter 2: Listening to Windows Messages; Chapter 3: Initializing Direct3D; PART II: The Game Programming Toolbox; Chapter 4: Drawing Bitmaps; Chapter 5: Getting Input with the Keyboard, Mouse, and Controller; Chapter 6: Drawing and Animating Sprites; Chapter 7: Transforming Sprites; Chapter 8: Detecting Sprite Collisions; Chapter 9: Printing Text; Chapter 10: Scrolling the Background; Chapter 11: Playing Audio; Chapter 12: Learning the Basic of 3D Rendering; Chapter 13: Rendering 3D Model Files; PART III: Game Project; Chapter 14: The Anti-Virus Game; PART IV: Appendices Appendix A: Configuring Visual C++; Appendix B: Resources for Further Study; Appendix C: Chapter Quiz Answers; Appendix D: Additional Examples
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Add Beginning Game Programming, Third Edition, Beginning Game Programming, Third Edition shows budding game developers how to take their game ideas from concept to reality. Requiring only a basic understanding of the C++ language, this unique guide covers all the skills needed to create 2D and 3D ga, Beginning Game Programming, Third Edition to the inventory that you are selling on WonderClubX
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Add Beginning Game Programming, Third Edition, Beginning Game Programming, Third Edition shows budding game developers how to take their game ideas from concept to reality. Requiring only a basic understanding of the C++ language, this unique guide covers all the skills needed to create 2D and 3D ga, Beginning Game Programming, Third Edition to your collection on WonderClub |