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Book Categories |
Introduction | ||
Pt. I | A Quick-Start Guide to Maya | |
1 | Pre-Maya: A Primer | 3 |
2 | A Tour of Maya | 27 |
3 | Maya Interaction | 53 |
4 | Diving In: Your First Animation | 81 |
Pt. II | Maya Basics | |
5 | Modeling with Polygons | 117 |
6 | Polygon Character and Subdivision Surfaces Modeling | 151 |
7 | More Subdivision Surfaces Modeling | 181 |
8 | Modeling with NURBS | 215 |
9 | Materials | 247 |
10 | Lighting | 289 |
11 | Animation Basics | 323 |
12 | Character Animation | 339 |
13 | Cameras and Rendering | 379 |
Pt. III | Going Further with Maya | |
14 | Paint Effects | 407 |
15 | Particle Systems and Dynamics | 431 |
16 | Your Next Steps: Efficiency and Artistry | 459 |
Pt. IV | Appendixes | |
A | Maya Headstart for max Users | 491 |
B | Maya Headstart for LightWave Users | 519 |
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Add Maya X Fundamentals, With the powerful 3D modeling program Maya 5, you're limited only by your own imagination. To set it free, look no further than this indispensable guide! In these pages, veteran animator Jim Lammers (who brought life to the Sony/Tristar film Starship Troo, Maya X Fundamentals to the inventory that you are selling on WonderClubX
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Add Maya X Fundamentals, With the powerful 3D modeling program Maya 5, you're limited only by your own imagination. To set it free, look no further than this indispensable guide! In these pages, veteran animator Jim Lammers (who brought life to the Sony/Tristar film Starship Troo, Maya X Fundamentals to your collection on WonderClub |