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Visual Computing : Geometry, Graphics, and Vision Book

Visual Computing : Geometry, Graphics, and Vision
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Visual Computing : Geometry, Graphics, and Vision, From the Foreword by Professor Leonidas J. Guibas Geometry, graphics, and vision all deal in some form with the shape of objects, their motions, as well as the transport of light and its interactions with objects. This book clearly shows how much they ha, Visual Computing : Geometry, Graphics, and Vision
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  • Visual Computing : Geometry, Graphics, and Vision
  • Written by author Frank Nielsen
  • Published by Charles River Media, 2005/09/01
  • From the Foreword by Professor Leonidas J. Guibas "Geometry, graphics, and vision all deal in some form with the shape of objects, their motions, as well as the transport of light and its interactions with objects. This book clearly shows how much they ha
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Chapter 1 Introduction 1.1. What Is Visual Computing? 1.2. Target Audience 1.3. Organization of the Book 1.4. Future of Visual Computing 1.5. Companion Web Site Chapter 2 Abstract Data Structures 2.1. Pointers, Arrays, Lists, and Graphs 2.2. Stacks and Queues 2.3. Dictionaries 2.4. Priority Queues 2.5. Disjoint Sets 2.6. Geometric Hashing 2.7. C++ Standard Template Library and Traits Classes 2.8. Bibliographical Notes Chapter 3 Coordinate Pipelines 3.1. Transformation Principles 3.2. Geometry Pipeline 3.3. Graphics Pipeline 3.4. Vision Pipelines 3.5. Advanced Coordinate Pipelines 3.6. Summary and Perspectives 3.7. Bibliographical Notes Chapter 4 Images 4.1. Application: Warping and Morphing Images 4.2. Interpolations 4.3. Colors 4.4. Halftoning and Dithering 4.5. High-dynamic Range Imaging 4.6. Image Pyramids 4.7. Bibliographical Notes Chapter 5 Meshes 5.1. Prelude to Meshes 5.2. Basic Mesh Descriptions 5.3. Data Structures for Meshes 5.4. Operations on Meshes 5.5. Geometry Images 5.6. Alternative to Meshes 5.7. Bibliographical Notes Chapter 6 Animation 6.1. Kinetic Data Structures 6.2. Motion Capture 6.3. Computer Graphics Animation 6.4. Bibliographical Notes Chapter 7 Randomization 7.1. Randomized Analysis of QuickSort 7.2. Random Sample Consensus 7.3. Monte Carlo Samplings 7.4. Randomizing Incremental Algorithms 7.5. Randomized Incremental Optimization 7.6. Skip Lists 7.7. Bibliographical Notes Chapter 8 Higher Dimensions for "3D" 8.1. Nearest Neighbors 8.2. Clustering 8.3. Mathematical Techniques 8.4. Bibliographical Notes Chapter 9 Robustness 9.1. Identifying Code Weaknesses and Defining Robustness 9.2. IEEE 9.3. Filtering Predicates 9.4. Predicate Degrees 9.5. Overview of Libraries 9.6. Bibliographical Notes


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Visual Computing : Geometry, Graphics, and Vision, From the Foreword by Professor Leonidas J. Guibas Geometry, graphics, and vision all deal in some form with the shape of objects, their motions, as well as the transport of light and its interactions with objects. This book clearly shows how much they ha, Visual Computing : Geometry, Graphics, and Vision

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Visual Computing : Geometry, Graphics, and Vision, From the Foreword by Professor Leonidas J. Guibas Geometry, graphics, and vision all deal in some form with the shape of objects, their motions, as well as the transport of light and its interactions with objects. This book clearly shows how much they ha, Visual Computing : Geometry, Graphics, and Vision

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Visual Computing : Geometry, Graphics, and Vision, From the Foreword by Professor Leonidas J. Guibas Geometry, graphics, and vision all deal in some form with the shape of objects, their motions, as well as the transport of light and its interactions with objects. This book clearly shows how much they ha, Visual Computing : Geometry, Graphics, and Vision

Visual Computing : Geometry, Graphics, and Vision

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