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Part I: Stepping Through the New Looking Glass.
The Disappearing Computer.
The Evolution of Cyberspace.
Pioneers in Cyberspace.
Cyberspace for Sale.
Part II: 21st Century Tools.
Reality Engines.
Virtual World Building Blocks.
Desktop VR.
Gloves, Goggles, and Wands.
Part III: Brave New Worlds.
Designing Virtual Worlds.
Business Enters the Cyberage.
Medical Applications.
Entertainment.
Art in VR.
The Next Generation.
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Add Virtual Reality: Through the New Looking Glass, The revised edition of a 22,000-copy bestseller, much-praised as an authoritative, easy-to-understand overview of virtual reality. VR allows people to experience computer-generated worlds. Since the publication of the first edition of this book, VR has go, Virtual Reality: Through the New Looking Glass to the inventory that you are selling on WonderClubX
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Add Virtual Reality: Through the New Looking Glass, The revised edition of a 22,000-copy bestseller, much-praised as an authoritative, easy-to-understand overview of virtual reality. VR allows people to experience computer-generated worlds. Since the publication of the first edition of this book, VR has go, Virtual Reality: Through the New Looking Glass to your collection on WonderClub |