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Introduction | 1 | |
Pt. I | UML and System Development | 7 |
Ch. 1 | What's UML About, Alfie? | 9 |
Ch. 2 | Following Best Practices | 19 |
Pt. II | The Basics of Object Modeling | 37 |
Ch. 3 | Objects and Classes | 39 |
Ch. 4 | Relating Objects That Work Together | 61 |
Ch. 5 | Including the Parts with the Whole | 83 |
Ch. 6 | Reusing Superclasses: Generalization and Inheritance | 93 |
Ch. 7 | Organizing UML Class Diagrams and Packages | 111 |
Pt. III | The Basics of Use-Case Modeling | 129 |
Ch. 8 | Introducing Use-Case Diagrams | 131 |
Ch. 9 | Defining the Inside of a Use Case | 147 |
Ch. 10 | Relating Use Cases to Each Other | 161 |
Pt. IV | The Basics of Functional Modeling | 175 |
Ch. 11 | Introducing Functional Modeling | 177 |
Ch. 12 | Capturing Scenarios with Sequence Diagrams | 189 |
Ch. 13 | Specifying Workflows with Activity Diagrams | 213 |
Ch. 14 | Capturing How Objects Collaborate | 227 |
Ch. 15 | Capturing the Patterns of Behavior | 247 |
Pt. V | Dynamic Modeling | 259 |
Ch. 16 | Defining the Object's Lives with States | 261 |
Ch. 17 | Interrupting the States by Hosting Events | 277 |
Ch. 18 | Avoiding States of Confusion | 293 |
Pt. VI | Modeling the System's Architecture | 313 |
Ch. 19 | Deploying the System's Components | 315 |
Ch. 20 | Breaking the System into Packages/Subsystems | 339 |
Pt. VII | The Part of Tens | 359 |
Ch. 21 | Ten Common Modeling Mistakes | 361 |
Ch. 22 | Ten Useful UML Web Sites | 371 |
Ch. 23 | Ten Useful UML Modeling Tools | 377 |
Ch. 24 | Ten Diagrams for Quick Development | 383 |
Index | 393 |
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