David RM Michael (Tulsa, OK) has been a successful software developer for over 10 years, working in a variety of industries. He is co-owner of Samu Games, which has been a maker of independent games since 1996., The Indie Game Development Survival Guide
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Book Categories |
Section I Indie Basics Chapter2 Why You Should Be An Indie Chapter 3 On Being An Indie Chapter 4 Getting Started Section II Game Design For Small- Or No-Budget Games 43 Chapter 5 Know Your Limitations Chapter 6 Choosing A Suitable Game Concept Chapter 7 The Game Design Document Section III Production Planning 95 Chapter 8 Task Identification And Scheduling Chapter 9 Budgeting And Risk Management Chapter 10 Creative Funding Section IV The Team 127 Chapter 11 Team Basics Chapter 12 Team Member Compensation Chapter 13 Finding And Screening Team Members Chapter 14 Remote Team Management Chapter 15 Team Leadership Section V Building The Game 173 Chapter 16 The Development Process Chapter 17 Maximize Your Use Of Third-Party Tools And Solutions Chapter 18 Resource Management During Development Chapter 19 Creating Quality Documentation Chapter 20 Project Testing Chapter 21 Completing The Game Section VI Selling The Game 223 Chapter 22 Self-Publishing On The Internet Chapter 23 Pricing Chapter 24 Marketing And Promotion Chapter 25 Payment Processing Chapter 26 Customer Support Section VII The Future 287 Chapter 27 After Shipping: Game Evolution Via Player Feedback Chapter 28 Leveraging Existing Products And Customers Appendix A The Indie Game Developer Survey Appendix B Third-Party Libraries, Components, And Services Appendix C Festivals And Organizations Appendix D Example Press Release Appendix E Paintball Net Design Document
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