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Acknowledgments Preface Foreword
Chapter 1 3d Modeling-Concepts And Techniques
Chapter 2 3d Texturing-Mapping Techniques
Chapter 3 3d Animation-Making Things Move
Chapter 4 Exploring The Carrara Studio Workspace
Chapter 5 Working In The Assemble Room
Chapter 6 Building Shaders In The Texture Room
Chapter 7 The Carrara Studio Modeling Rooms
Chapter 8 Rendering Scenes And Animations
Chapter 9 Building Models With The Spline Modeler
Chapter 10 Organic Modeling With The Vertex Modeler
Chapter 11 Modeling With Metaballs
Chapter 12 Creating Environmental Scenes
Chapter 13 Texturing With Carrara Studio
Chapter 14 Character Animation
Chapter 15 Animation Special Effects
Chapter 16 Advanced Rendering With Carrara Studio
Chapter 17 Carrara Studio Plug-Ins
Appendix A Contributing Author Biographies
Appendix B About The Cd-Rom Index
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Add The Carrara Studio 3.0 Handbook, About the Author Mike de la Flor (Houston, TX) is currently an instructor at the Houston Multimedia Center. He has worked as a medical and technical illustrator and his artwork has been published in numerous academic and commercial books, journ, The Carrara Studio 3.0 Handbook to the inventory that you are selling on WonderClubX
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Add The Carrara Studio 3.0 Handbook, About the Author Mike de la Flor (Houston, TX) is currently an instructor at the Houston Multimedia Center. He has worked as a medical and technical illustrator and his artwork has been published in numerous academic and commercial books, journ, The Carrara Studio 3.0 Handbook to your collection on WonderClub |