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Introduction PART I - GETTING STARTED WITH MODO 201/202 Chapter 1: Interface Configurability Chapter 2: Editors, Action Centers, and Work Planes Chapter 3: Working with the Tools Chapter 4: modo 201/202 Jump Start PART II - CREATING AND BUILDING Chapter 5: Basic Building Blocks Chapter 6: Working with Mesh Items Chapter 7: Shader Tree Fundamentals Chapter 8: Inside the Shader Tree PART III - WORKING PROJECTS Chapter 9: Still Life Chapter 10: Hard Surface Modeling Chapter 11: Creating and Painting Textures Chapter 12: Lighting and Rendering PART IV - MORE ON LIGHTING AND RENDERING Chapter 13: Rendering with Global Illumination Chapter 14: Outputs PART V - APPENDICES
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Add The Official Luxology modo Guide, The Official Luxology modo Guide provides product designers, graphics artists, architects, and game developers with an A-Z tutorial for tapping into the phenomenal creativity of the modo 3D software. It offers a guide to the many tools of modo 201/202 — e, The Official Luxology modo Guide to the inventory that you are selling on WonderClubX
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Add The Official Luxology modo Guide, The Official Luxology modo Guide provides product designers, graphics artists, architects, and game developers with an A-Z tutorial for tapping into the phenomenal creativity of the modo 3D software. It offers a guide to the many tools of modo 201/202 — e, The Official Luxology modo Guide to your collection on WonderClub |