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Book Categories |
Preface | ||
1 | Getting Started | 1 |
2 | Coordinates | 15 |
3 | Basic Shapes | 27 |
4 | Document Structure | 44 |
5 | Transforming the Coordinate System | 57 |
6 | Paths | 74 |
7 | Patterns and Gradients | 101 |
8 | Text | 118 |
9 | Clipping and Masking | 137 |
10 | Filters | 147 |
11 | Animating and Scripting SVG | 183 |
12 | Generating SVG | 217 |
13 | Serving SVG Files | 258 |
A | The XML You Need for SVG | 277 |
B | Introduction to Stylesheets | 291 |
C | Programming Concepts | 299 |
D | Matrix Algebra | 309 |
E | Creating Fonts | 317 |
F | Using SVG with Other XML Applications | 320 |
Index | 327 |
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Add SVG Essentials, Scalable Vector Graphics — or SVG — is the new XML-based graphics standard from the W3C that will enable Web documents to be smaller, faster and more interactive. J. David Eisenberg's insightful book takes you through the ins and outs of SVG, beginning wi, SVG Essentials to the inventory that you are selling on WonderClubX
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Add SVG Essentials, Scalable Vector Graphics — or SVG — is the new XML-based graphics standard from the W3C that will enable Web documents to be smaller, faster and more interactive. J. David Eisenberg's insightful book takes you through the ins and outs of SVG, beginning wi, SVG Essentials to your collection on WonderClub |