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Simple and Usable: Web, Mobile, and Interaction Design Book

Simple and Usable: Web, Mobile, and Interaction Design
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Simple and Usable: Web, Mobile, and Interaction Design, In a complex world, products that are easy to use win favor with consumers. This is the first book on the topic of simplicity aimed specifically at interaction designers. It shows how to drill down and simplify user experiences when designing digital tool, Simple and Usable: Web, Mobile, and Interaction Design
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Digital Copy
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  • Simple and Usable: Web, Mobile, and Interaction Design
  • Written by author Giles Colborne
  • Published by New Riders, September 16, 2010
  • In a complex world, products that are easy to use win favor with consumers. This is the first book on the topic of simplicity aimed specifically at interaction designers. It shows how to drill down and simplify user experiences when designing digital tool
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Book Categories

Authors

Part 1 Why are we here?

A story about simplicity 2

The power of simplicity 4

Increasing complexity is unsustainable 6

Not that kind of simple 8

Character 10

Fake simplicity 12

Know yourself 14

Part 2 Setting a vision

Two ways to describe what's core 18

Get out of your office 20

What to look for 22

Three types of user 24

Why you should ignore expert customers 26

Design for the mainstream 28

What mainstreamers want 30

Emotional needs 32

Simplicity is about control 34

Choosing the right "what" 36

Describing the user experience 38

Putting it all together 40

World, character, plot 42

Extreme usability 44

The quick and dirty way 46

Insight 48

Getting the right vision 50

Share it 52

Part 3 Four strategies for simplicity

Simplify this 56

The remote control 58

The four strategies 60

Part 4 Remove

Remove 64

How not to do it 66

Focus on what's core 68

Kill lame features 70

What if the user...? 72

But our customers want it 74

Solutions, not processes 76

When features don't matter 78

Will it hurt? 80

Prioritizing features 82

Load 84

Decisions 86

Distractions 88

Smart defaults 90

Options and preferences 92

When one option is too many 94

Errors 96

Visual clutter 98

Removing words 100

Simplifying sentences 102

Removing too much 104

You can do it 106

Focus 108

Part 5 Organize

Organize 112

Chunking 114

Organizing for behavior 116

Hard edges 118

Alphabets and formats 120

Search 122

Time and space 124

Grids 126

Size and location 128

Layers 130

Color coding 132

Desire paths 134

Part 6 Hide

Hide 138

Infrequent but necessary 140

Customizing 142

Automatic customization 144

Progressive disclosure 146

Staged disclosure 148

X doesn't mark the spot 150

Cues and clues 152

Making things easy to find 154

After you hide 156

Part 7 Displace

Displace 160

Displacing between devices 162

Mobile vs. desktop 164

Displacing to the user 166

What users do best 168

Creating open experiences 170

Kitchen knives and pianos 172

Unstructured data 174

Trust 176

Part 8 Before we go

Conservation of complexity 180

Details 182

Simplicity happens in the user's head 184

Photo Credits 187

Index 191


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Simple and Usable: Web, Mobile, and Interaction Design, In a complex world, products that are easy to use win favor with consumers. This is the first book on the topic of simplicity aimed specifically at interaction designers. It shows how to drill down and simplify user experiences when designing digital tool, Simple and Usable: Web, Mobile, and Interaction Design

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Simple and Usable: Web, Mobile, and Interaction Design, In a complex world, products that are easy to use win favor with consumers. This is the first book on the topic of simplicity aimed specifically at interaction designers. It shows how to drill down and simplify user experiences when designing digital tool, Simple and Usable: Web, Mobile, and Interaction Design

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Simple and Usable: Web, Mobile, and Interaction Design, In a complex world, products that are easy to use win favor with consumers. This is the first book on the topic of simplicity aimed specifically at interaction designers. It shows how to drill down and simplify user experiences when designing digital tool, Simple and Usable: Web, Mobile, and Interaction Design

Simple and Usable: Web, Mobile, and Interaction Design

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