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Shaders for Game Programmers and Artists Book

Shaders for Game Programmers and Artists
Shaders for Game Programmers and Artists, This is the first book approaching the topic of shaders in such an accessible manner. By taking a simple, easy-to-follow approach to the high-level language of this topic and separating itself from 3D API's Shaders for Game Programmers and Artists bring, Shaders for Game Programmers and Artists has a rating of 3 stars
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Shaders for Game Programmers and Artists, This is the first book approaching the topic of shaders in such an accessible manner. By taking a simple, easy-to-follow approach to the high-level language of this topic and separating itself from 3D API's Shaders for Game Programmers and Artists bring, Shaders for Game Programmers and Artists
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  • Shaders for Game Programmers and Artists
  • Written by author Sebastien St-Laurent
  • Published by Cengage Learning, May 2004
  • This is the first book approaching the topic of shaders in such an accessible manner. By taking a simple, easy-to-follow approach to the high-level language of this topic and separating itself from 3D API's "Shaders for Game Programmers and Artists" bring
  • "Shaders for Game Programmers and Artists" - the title says it all. This book does something that other shader books don't. It focuses solely on shaders and their creation. You'll use ATI's RenderMonkey platform, giving you an easy-to-use framework for sh
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Book Categories

Authors

Ch. 1Welcome to the world of shaders3
Ch. 2The art of 3D19
Ch. 3RenderMonkey version 1.537
Ch. 4Getting started, your first shaders51
Ch. 5Looking through a filter67
Ch. 6Blurring things up89
Ch. 7It's getting hot in here115
Ch. 8Making your day brighter133
Ch. 9May there be light155
Ch. 10Shiny little pixels179
Ch. 11Mirror, mirror, on the wall199
Ch. 12Not all materials are the same215
Ch. 13Building materials from scratch229
Ch. 14Why does it always need to look real?245
Ch. 15Watch out for that morning fog263
Ch. 16Moving objects around281
Ch. 17Advanced lighting291
Ch. 18Shadowing309
Ch. 19Geometry tricks327
AppHigh-level shader language reference343
AppRenderMonkey version 1.5 user manual379
AppShader library451


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Shaders for Game Programmers and Artists, This is the first book approaching the topic of shaders in such an accessible manner. By taking a simple, easy-to-follow approach to the high-level language of this topic and separating itself from 3D API's Shaders for Game Programmers and Artists bring, Shaders for Game Programmers and Artists

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Shaders for Game Programmers and Artists, This is the first book approaching the topic of shaders in such an accessible manner. By taking a simple, easy-to-follow approach to the high-level language of this topic and separating itself from 3D API's Shaders for Game Programmers and Artists bring, Shaders for Game Programmers and Artists

Shaders for Game Programmers and Artists

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Shaders for Game Programmers and Artists, This is the first book approaching the topic of shaders in such an accessible manner. By taking a simple, easy-to-follow approach to the high-level language of this topic and separating itself from 3D API's Shaders for Game Programmers and Artists bring, Shaders for Game Programmers and Artists

Shaders for Game Programmers and Artists

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