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Foreword | ||
Preface | ||
Ch. 1 | Scenario-Based Usability Engineering | 1 |
1.1 | Design by Scenario: Marissa's Gravity Project | 1 |
1.2 | Managing Software Development | 5 |
1.3 | Usability in Software Development | 9 |
1.4 | Scenario-Based Usability Engineering | 15 |
1.5 | Doing Scenario-Based Usability Engineering | 24 |
1.6 | Example-Based Learning of SBD | 29 |
Ch. 2 | Analyzing Requirements | 37 |
2.1 | Analyzing Work Practices | 38 |
2.2 | Getting Users Involved | 43 |
2.3 | Science Fair Case Study: Requirements Analysis | 48 |
Ch. 3 | Activity Design | 79 |
3.1 | Designing Effective Activities | 81 |
3.2 | Designing Comprehensible Activities | 84 |
3.3 | Designing Satisfying Activities | 88 |
3.4 | Science Fair Case Study: Activity Design | 91 |
Ch. 4 | Information Design | 109 |
4.1 | Stages of Action in Human-Computer Interaction | 110 |
4.2 | Perceiving Information | 111 |
4.3 | Interpreting Information | 119 |
4.4 | Making Sense of Information | 125 |
4.5 | Science Fair Case Study: Information Design | 137 |
4.6 | Consistency and Coherence | 155 |
Ch. 5 | Interaction Design | 159 |
5.1 | Selecting a System Goal | 161 |
5.2 | Planning an Action Sequence | 164 |
5.3 | Executing an Action Sequence | 171 |
5.4 | Science Fair Case Study: Interaction Design | 178 |
Ch. 6 | Prototyping | 197 |
6.1 | Exploring User Requirements | 198 |
6.2 | Choosing Among Alternatives | 201 |
6.3 | Usability Testing | 204 |
6.4 | Evolutionary Development | 207 |
6.5 | Science Fair Case Study: Prototyping | 209 |
Ch. 7 | Usability Evaluation | 227 |
7.1 | Usability Specification for Evaluation | 230 |
7.2 | Analytic Methods | 232 |
7.3 | Empirical Methods | 238 |
7.4 | Science Fair Case Study: Usability Evaluation | 247 |
Ch. 8 | User Documentation | 273 |
8.1 | The Production Paradox | 274 |
8.2 | Paper and Online Manuals | 276 |
8.3 | Demonstrations and Tutorials | 280 |
8.4 | Information in the Interface | 284 |
8.5 | Socially Mediated Documentation | 287 |
8.6 | Using Context and Intelligence | 290 |
8.7 | Science Fair Case Study: Documentation Design | 292 |
Ch. 9 | Emerging Paradigms for User Interaction | 303 |
9.1 | Collaborative Systems | 306 |
9.2 | Ubiquitous Computing | 313 |
9.3 | Intelligent User Interfaces | 317 |
9.4 | Simulation and Virtual Reality | 326 |
9.5 | Science Fair Case Study: Emerging Interaction Paradigms | 329 |
Ch. 10 | Usability Engineering in Practice | 341 |
10.1 | Usability in Organizations | 342 |
10.2 | Internationalization and Localization | 349 |
10.3 | Ethics of Usability | 352 |
App.: Inferential Statistics | 363 | |
Glossary | 373 | |
References | 385 | |
Figure Credits | 403 | |
Index | 405 |
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Add Scenario-Based Usability Engineering, You don't need to be convinced. You know that usability is key to the success of any interactive system-from commercial software to B2B Web sites to handheld devices. But you need skills to make usability part of your product development equation. How wil, Scenario-Based Usability Engineering to the inventory that you are selling on WonderClubX
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Add Scenario-Based Usability Engineering, You don't need to be convinced. You know that usability is key to the success of any interactive system-from commercial software to B2B Web sites to handheld devices. But you need skills to make usability part of your product development equation. How wil, Scenario-Based Usability Engineering to your collection on WonderClub |