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Scenario-Based Usability Engineering Book

Scenario-Based Usability Engineering
Scenario-Based Usability Engineering, You don't need to be convinced. You know that usability is key to the success of any interactive system-from commercial software to B2B Web sites to handheld devices. But you need skills to make usability part of your product development equation. How wil, Scenario-Based Usability Engineering has a rating of 3 stars
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Scenario-Based Usability Engineering, You don't need to be convinced. You know that usability is key to the success of any interactive system-from commercial software to B2B Web sites to handheld devices. But you need skills to make usability part of your product development equation. How wil, Scenario-Based Usability Engineering
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  • Scenario-Based Usability Engineering
  • Written by author Mary Beth Rosson
  • Published by Elsevier Science, October 2001
  • You don't need to be convinced. You know that usability is key to the success of any interactive system-from commercial software to B2B Web sites to handheld devices. But you need skills to make usability part of your product development equation. How wil
  • This book is ideally suited for a problem-based curriculum in which students simultaneously learn good development processes while completing a term project. The book gives excellent guidance, and the case study approach is an excellent organizer and m
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Authors

Foreword
Preface
Ch. 1Scenario-Based Usability Engineering1
1.1Design by Scenario: Marissa's Gravity Project1
1.2Managing Software Development5
1.3Usability in Software Development9
1.4Scenario-Based Usability Engineering15
1.5Doing Scenario-Based Usability Engineering24
1.6Example-Based Learning of SBD29
Ch. 2Analyzing Requirements37
2.1Analyzing Work Practices38
2.2Getting Users Involved43
2.3Science Fair Case Study: Requirements Analysis48
Ch. 3Activity Design79
3.1Designing Effective Activities81
3.2Designing Comprehensible Activities84
3.3Designing Satisfying Activities88
3.4Science Fair Case Study: Activity Design91
Ch. 4Information Design109
4.1Stages of Action in Human-Computer Interaction110
4.2Perceiving Information111
4.3Interpreting Information119
4.4Making Sense of Information125
4.5Science Fair Case Study: Information Design137
4.6Consistency and Coherence155
Ch. 5Interaction Design159
5.1Selecting a System Goal161
5.2Planning an Action Sequence164
5.3Executing an Action Sequence171
5.4Science Fair Case Study: Interaction Design178
Ch. 6Prototyping197
6.1Exploring User Requirements198
6.2Choosing Among Alternatives201
6.3Usability Testing204
6.4Evolutionary Development207
6.5Science Fair Case Study: Prototyping209
Ch. 7Usability Evaluation227
7.1Usability Specification for Evaluation230
7.2Analytic Methods232
7.3Empirical Methods238
7.4Science Fair Case Study: Usability Evaluation247
Ch. 8User Documentation273
8.1The Production Paradox274
8.2Paper and Online Manuals276
8.3Demonstrations and Tutorials280
8.4Information in the Interface284
8.5Socially Mediated Documentation287
8.6Using Context and Intelligence290
8.7Science Fair Case Study: Documentation Design292
Ch. 9Emerging Paradigms for User Interaction303
9.1Collaborative Systems306
9.2Ubiquitous Computing313
9.3Intelligent User Interfaces317
9.4Simulation and Virtual Reality326
9.5Science Fair Case Study: Emerging Interaction Paradigms329
Ch. 10Usability Engineering in Practice341
10.1Usability in Organizations342
10.2Internationalization and Localization349
10.3Ethics of Usability352
App.: Inferential Statistics363
Glossary373
References385
Figure Credits403
Index405


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