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Real-Time Rendering, Third Edition Book

Real-Time Rendering, Third Edition
Real-Time Rendering, Third Edition, Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the p, Real-Time Rendering, Third Edition has a rating of 4.5 stars
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Real-Time Rendering, Third Edition, Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the p, Real-Time Rendering, Third Edition
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  • Real-Time Rendering, Third Edition
  • Written by author Taylor and Francis
  • Published by CRC Press, August 2008
  • Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the p
  • After three years this "wonderful all-around resource" of computer graphics, "indispensable for every serious graphics programmer", is available in a completely revised and updated edition. Nearly doubled in size, the new edition keeps pace with the aston
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Book Categories

Authors

Preface

Chapter 1 -- Introduction

Chapter 2 -- The Graphics Rendering Pipeline

Chapter 3 -- Transforms

Chapter 4 -- Visual Appearance

Chapter 5 -- Texturing

Chapter 6 -- Special Effects

Chapter 7 -- Speed-Up Techniques

Chapter 8 -- Pipeline Optimization

Chapter 9 -- Polygonal Techniques

Chapter 10 -- Intersection Test Methods

Chapter 11 -- Collision Detection

Chapter 12 -- Graphics Hardware

Chapter 13 -- The Future

Appendix A -- Some Linear Algebra

Appendix B -- Trigonometry

Bibliography


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Real-Time Rendering, Third Edition, Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the p, Real-Time Rendering, Third Edition

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Real-Time Rendering, Third Edition, Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the p, Real-Time Rendering, Third Edition

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Real-Time Rendering, Third Edition, Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the p, Real-Time Rendering, Third Edition

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