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Preface
Chapter 1 -- Introduction
Chapter 2 -- The Graphics Rendering Pipeline
Chapter 3 -- Transforms
Chapter 4 -- Visual Appearance
Chapter 5 -- Texturing
Chapter 6 -- Special Effects
Chapter 7 -- Speed-Up Techniques
Chapter 8 -- Pipeline Optimization
Chapter 9 -- Polygonal Techniques
Chapter 10 -- Intersection Test Methods
Chapter 11 -- Collision Detection
Chapter 12 -- Graphics Hardware
Chapter 13 -- The Future
Appendix A -- Some Linear Algebra
Appendix B -- Trigonometry
Bibliography
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Add Real-Time Rendering, Third Edition, Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the p, Real-Time Rendering, Third Edition to the inventory that you are selling on WonderClubX
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Add Real-Time Rendering, Third Edition, Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the p, Real-Time Rendering, Third Edition to your collection on WonderClub |