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Introduction
Chapter 1 - Getting Started: The Game Over Program
Chapter 2 - Types, Variables, and Simple I/O: The Useless Trivia Program
Chapter 3 - Branching, while Loops, and Program Planning: The Guess My Number Game
Chapter 4 - for Loops, Strings, and Tuples: The Word Jumble Game
Chapter 5 - Lists and Dictionaries: The Hangman Game
Chapter 6 - Functions
Chapter 7 - Files and Exceptions: The Trivia Challenge Game
Chapter 8 - Software Objects: The Critter Caretaker Program
Chapter 9 - Object-Oriented Programming: The Blackjack Game
Chapter 10 - GUI Development: The Mad Lib Program
Chapter 11 - Graphics: The Pizza Panic Game
Chapter 12 - Sound, Animation, and Program Development: The Astrocrash Game
Appendix A - livewires Reference
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