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Programming principles in computer graphics Book

Programming principles in computer graphics
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  • Programming principles in computer graphics
  • Written by author Leen Ammeraal
  • Published by Chichester ; Wiley, c1992., 1992/05/28
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Preface
Ch. 1 Introduction 1
1.1 Graphics Programming and the C++ Language 1
1.2 Our First Graphics Programs 2
Ch. 2 Transformations, Windows and Viewports 11
2.1 Translations and Rotations 11
2.2 Points and Vectors in C++ Programs 14
2.3 Matrix Notation 18
2.4 Line Clipping 21
2.5 Windows and Viewports 27
2.6 Uniform Scaling 29
2.7 Curve Fitting 38
Ch. 3 Geometric Tools 47
3.1 Vectors and Coordinate Systems 47
3.2 Inner Product 49
3.3 Determinants and Orientation 50
3.4 Vector Product 56
3.5 Triangulation of Polygons 58
3.6 Three-dimensional Rotations 67
3.7 Vectors and Recursion 74
Ch. 4 Using Pixels 81
4.1 Pixels and Colors 81
4.2 Line Drawing by Writing Pixels 85
4.3 Circles 91
4.4 Polygon Filling 95
Ch. 5 Perspective 105
5.1 Introduction 105
5.2 The Viewing Transformation 107
5.3 The Perspective Transformation 113
5.4 A Program to Draw Cubes 122
5.5 Drawing Wire-frame Models 125
5.6 Viewing Direction, Infinity, Vertical Lines 128
Ch. 6 Hidden-line Elimination 133
6.1 Backfaces and Convex Polyhedra 133
6.2 A More General Approach 135
6.3 Tests for Visibility 139
6.4 Holes; Loose Line Segments and Planes 148
6.5 Reducing the Number of Visibility Tests 152
Ch. 7 Hidden-surface Elimination 155
7.1 Colors and Palettes Applied to 3D Faces 155
7.2 Real and Integer Coordinates 161
7.3 A Simple Painter's Algorithm 163
7.4 Other Methods, Including Warnock's Algorithm 165
Ch. 8 Some Applications 169
8.1 Introduction 169
8.2 Hollow Cylinder 173
8.3 Beams in a Spiral 176
8.4 Spiral Staircase 179
8.5 Torus 182
8.6 Semi-sphere 184
8.7 Functions of Two Variables 187
Appendix A: Program Text HIDELINE 193
Appendix B: Program Text HIDEFACE 207
Appendix C: Program Text GRSYS 223
Bibliography 229
Index 231


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