Wonder Club world wonders pyramid logo
×

Prediction, Learning, and Games Book

Prediction, Learning, and Games
Prediction, Learning, and Games, This important new text and reference for researchers and students in machine learning, game theory, statistics and information theory offers the first comprehensive treatment of the problem of predicting individual sequences. Unlike standard statistical , Prediction, Learning, and Games has a rating of 3.5 stars
   2 Ratings
X
Prediction, Learning, and Games, This important new text and reference for researchers and students in machine learning, game theory, statistics and information theory offers the first comprehensive treatment of the problem of predicting individual sequences. Unlike standard statistical , Prediction, Learning, and Games
3.5 out of 5 stars based on 2 reviews
5
0 %
4
50 %
3
50 %
2
0 %
1
0 %
Digital Copy
PDF format
1 available   for $99.99
Original Magazine
Physical Format

Sold Out

  • Prediction, Learning, and Games
  • Written by author Nicolo Cesa-Bianchi
  • Published by Cambridge University Press, March 2006
  • This important new text and reference for researchers and students in machine learning, game theory, statistics and information theory offers the first comprehensive treatment of the problem of predicting individual sequences. Unlike standard statistical
  • Prediction using expert advice provides a general framework for repeated game playing, adaptive data compression, sequential investments, sequential pattern analysis and other problems.
Buy Digital  USD$99.99

WonderClub View Cart Button

WonderClub Add to Inventory Button
WonderClub Add to Wishlist Button
WonderClub Add to Collection Button

Book Categories

Authors

1. Introduction;
2. Prediction with expert advice;
3. Tight bounds for specific losses;
4. Randomized prediction;
5. Efficient forecasters for large classes of experts;
6. Prediction with limited feedback;
7. Prediction and playing games;
8. Absolute loss;
9. Logarithmic loss;
10. Sequential investment;
11. Linear pattern recognition;
12. Linear classification;
13. Appendix.


Login

  |  

Complaints

  |  

Blog

  |  

Games

  |  

Digital Media

  |  

Souls

  |  

Obituary

  |  

Contact Us

  |  

FAQ

CAN'T FIND WHAT YOU'RE LOOKING FOR? CLICK HERE!!!

X
WonderClub Home

This item is in your Wish List

Prediction, Learning, and Games, This important new text and reference for researchers and students in machine learning, game theory, statistics and information theory offers the first comprehensive treatment of the problem of predicting individual sequences. Unlike standard statistical , Prediction, Learning, and Games

X
WonderClub Home

This item is in your Collection

Prediction, Learning, and Games, This important new text and reference for researchers and students in machine learning, game theory, statistics and information theory offers the first comprehensive treatment of the problem of predicting individual sequences. Unlike standard statistical , Prediction, Learning, and Games

Prediction, Learning, and Games

X
WonderClub Home

This Item is in Your Inventory

Prediction, Learning, and Games, This important new text and reference for researchers and students in machine learning, game theory, statistics and information theory offers the first comprehensive treatment of the problem of predicting individual sequences. Unlike standard statistical , Prediction, Learning, and Games

Prediction, Learning, and Games

WonderClub Home

You must be logged in to review the products

E-mail address:

Password: