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Physically-Based Modeling for Computer Graphics: A Structured Approach Book

Physically-Based Modeling for Computer Graphics: A Structured Approach
Physically-Based Modeling for Computer Graphics: A Structured Approach, <i>Physically-Based Modeling for Computer Graphics: A Structured Approach</i> addresses the challenge of designing and managing the complexity of physically-based models. This book will be of interest to researchers, computer graphics practitioners, mathe, Physically-Based Modeling for Computer Graphics: A Structured Approach has a rating of 3 stars
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Physically-Based Modeling for Computer Graphics: A Structured Approach, Physically-Based Modeling for Computer Graphics: A Structured Approach addresses the challenge of designing and managing the complexity of physically-based models. This book will be of interest to researchers, computer graphics practitioners, mathe, Physically-Based Modeling for Computer Graphics: A Structured Approach
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  • Physically-Based Modeling for Computer Graphics: A Structured Approach
  • Written by author Ronen Barzel
  • Published by Elsevier Science, October 1992
  • Physically-Based Modeling for Computer Graphics: A Structured Approach addresses the challenge of designing and managing the complexity of physically-based models. This book will be of interest to researchers, computer graphics practitioners, mathe
  • Physically-Based Modeling for Computer Graphics: A Structured Approach addresses the challenge of designing and managing the complexity of physically-based models. This book will be of interest to researchers, computer graphics practitioners, m
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Authors

Forewordxi
Prefacexiii
Index of Figuresxv
Notationxxiii
Part I.Introduction1
1Overview2
1.1What Kind of Modeling?3
1.2What Kinds of Structure?4
1.3Why "Structured Modeling"?5
1.4Goals for Structured Modeling6
1.5Mathematical Modeling Premise7
1.6Theme: A Goal-Oriented Approach8
1.7Wherein Computer Graphics?9
1.8Reader's Guide10
2Overview of Physically-Based Modeling14
2.1Background: Traditional Computer Graphics Modeling15
2.2Striving for Realism16
2.3Physically-Based Modeling17
2.4Goals for Modeling17
2.5Control of Physically-Based Models19
2.6Applications of Physically-Based Modeling20
2.7Notes on Physically-Based Computer Models22
2.8Where Does Structured Modeling Fit In?23
2.9Summary23
Part II.Structured Modeling25
3A Structured Analysis of Modeling26
3.1Canonical "ARI" Structure of a Model27
3.2Discussion of the ARI Structure30
3.3Progressive Decomposition of a Model31
3.4Relating ARI and Progressive Decomposition35
3.5Design Methodologies for Models35
3.6Communicating a Model to Other People40
3.7The Role of Computers in Modeling41
3.8Summary47
4Structured Physically-Based Modeling50
4.1Overview51
4.2Background: Applied Mathematical Modeling52
4.3Canonical "CMP" Structure of a Physically-Based Model54
4.4Discussion of the CMP Structure57
4.5Modularity and Hierarchy63
4.6Designing a Model65
4.7Communicating Models to Other People70
4.8Summary72
5Structured Mathematical Modeling74
5.1Overview75
5.2Motivation for Structured Mathematical Modeling76
5.3Aesthetics and Design Decisions79
5.4Borrowing from Programming79
5.5Distinctions from Programming83
5.6Naming Strategies86
5.7Abstract Spaces91
5.8Identifiers (IDs) and Indexes97
5.9State Spaces102
5.10Segmented Functions111
5.11Designing a Model116
5.12Summary119
6Computer Programming for Structured Modeling122
6.1Overview123
6.2Framework for Program Structure124
6.3How to Implement a CMP Model130
6.4Procedural Outlook131
6.5Why Have a Math Section?132
6.6Representational Outlook132
6.7Decoupling Model State from Program State134
6.8Efficiency136
6.9Debugging137
6.10Summary138
Part III.Prototype Physically-Based Model Library139
7Overview of Model Library140
7.1Goals for the Prototype Library141
7.2Features of the Library142
7.3Outline of the Library143
7.4Common Mathematical Idioms143
7.5Presentation of Each Module145
8Coordinate Frames Model146
8.1Background147
8.2Goals148
8.3Conceptual Model149
8.4Mathematical Model152
8.5Posed Problems167
8.6Implementation Notes168
8.7Derivations170
9Kinematic Rigid-Bodies Model172
9.1Goals173
9.2Conceptual Model173
9.3Mathematical Model175
9.4Posed Problems180
9.5Implementation Notes181
10Dynamic Rigid-Bodies Model184
10.1Goals185
10.2Conceptual Model186
10.3Mathematical Model190
10.4Posed Problems205
10.5Implementation Notes208
11"Fancy Forces" Model212
11.1Goals213
11.2Conceptual Model214
11.3Mathematical Model217
11.4Posed Problems238
11.5Implementation Notes240
11.6Derivations244
12Swinging Chain Model248
12.1Goals249
12.2Conceptual Model250
12.3Mathematical Model251
13"Tennis Ball Cannon"254
13.1Goals255
13.2Conceptual Model255
13.3Mathematical Model257
13.4Posed Problems262
13.5Implementation Notes262
14Extensions to the Prototype Library266
14.1Rigid-Body Collision267
14.2Rigid-Body Contact268
14.3Finite-State Control269
14.4Mixed Dynamic and Kinematic Motion270
14.5Flexible Bodies272
14.6Summary273
Part IV.Conclusion and Appendices275
15Concluding Remarks276
15.1Notes on the Design Strategy277
15.2Did We Meet Our Goals?279
15.3Have We Made Modeling Easy?280
15.4Computer-Assisted Mathematical Modeling281
15.5Future Directions282
Appendices
AMiscellaneous Mathematical Constructs284
A.1Trees285
A.2Arrays286
A.3Implementation Notes287
BPrototype Implementation288
B.1Overview of the Presentation Style289
B.2The Conceptual Section290
B.3The Math Section291
B.4The Numerics Section296
CSolving Piecewise-Continuous ODEs304
C.1Formalism for Piecewise-Continuous ODEs (PODEs)305
C.2Solving a PODE310
C.3Computational Costs315
References316
Index324


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Physically-Based Modeling for Computer Graphics: A Structured Approach, <i>Physically-Based Modeling for Computer Graphics: A Structured Approach</i> addresses the challenge of designing and managing the complexity of physically-based models. This book will be of interest to researchers, computer graphics practitioners, mathe, Physically-Based Modeling for Computer Graphics: A Structured Approach

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Physically-Based Modeling for Computer Graphics: A Structured Approach, <i>Physically-Based Modeling for Computer Graphics: A Structured Approach</i> addresses the challenge of designing and managing the complexity of physically-based models. This book will be of interest to researchers, computer graphics practitioners, mathe, Physically-Based Modeling for Computer Graphics: A Structured Approach

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Physically-Based Modeling for Computer Graphics: A Structured Approach, <i>Physically-Based Modeling for Computer Graphics: A Structured Approach</i> addresses the challenge of designing and managing the complexity of physically-based models. This book will be of interest to researchers, computer graphics practitioners, mathe, Physically-Based Modeling for Computer Graphics: A Structured Approach

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