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Book Categories |
Ch. 1 | Review of OpenGL Basics | 1 |
Ch. 2 | Basics | 35 |
Ch. 3 | Language definition | 65 |
Ch. 4 | The OpenGL programmable pipeline | 97 |
Ch. 5 | Built-in functions | 123 |
Ch. 6 | Simple shading example | 149 |
Ch. 7 | OpenGL shading language API | 167 |
Ch. 8 | Shader development | 215 |
Ch. 9 | Emulating OpenGL fixed functionality | 233 |
Ch. 10 | Stored texture shaders | 253 |
Ch. 11 | Procedural texture shaders | 285 |
Ch. 12 | Lighting | 311 |
Ch. 13 | Shadows | 333 |
Ch. 14 | Surface characteristics | 357 |
Ch. 15 | Noise | 387 |
Ch. 16 | Animation | 411 |
Ch. 17 | Antialiasing procedural textures | 433 |
Ch. 18 | Non-photorealistic shaders | 453 |
Ch. 19 | Shaders for imaging | 479 |
Ch. 20 | RealWorldz | 505 |
Ch. 21 | Language Comparison | 543 |
App. A | Language grammar | 559 |
App. B | API function reference | 573 |
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