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MUD Game Programming Book

MUD Game Programming
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MUD Game Programming, Develop your own Multi-User Dungeon games! Multi-User Dungeon games are still going strong. It's no wonder—they're easy to create and easy to access. They also have an additional appeal for game programmers—they serve as the foundation for today's Massive, MUD Game Programming
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Digital Copy
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  • MUD Game Programming
  • Written by author Ron Penton
  • Published by Premier Press, 2003/12/11
  • Develop your own Multi-User Dungeon games! Multi-User Dungeon games are still going strong. It's no wonder—they're easy to create and easy to access. They also have an additional appeal for game programmers—they serve as the foundation for today's Massive
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Part I: The Basics 1. Introduction to Network Programming 2. Winsock/Berkeley Sockets Programming 3. Introduction to Multithreading 4. The Basic Library 5. The Socket Library 6. Telnet Protocol and A Simple Chat Server PART 2: Creating a Simple MUD 7. Designing the Simple MUD 8. Items and Players 9. Maps, Stores, and Training Rooms 10. Enemies, Combat, and the Game Loop PART 3: Creating a Better MUD 11. The Better MUD 12. Entities, Accessors, and Databases 13. Entities and Databases Continued 14. Scripts, Actions, Logic, Commands 15. Game Logic 16. The Networking System 17. Python 18. Making the Game Appendices A: Setting up your Compilers B: Socket Error Codes C: C++ Primer D: Template Primer


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MUD Game Programming, Develop your own Multi-User Dungeon games! Multi-User Dungeon games are still going strong. It's no wonder—they're easy to create and easy to access. They also have an additional appeal for game programmers—they serve as the foundation for today's Massive, MUD Game Programming

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MUD Game Programming, Develop your own Multi-User Dungeon games! Multi-User Dungeon games are still going strong. It's no wonder—they're easy to create and easy to access. They also have an additional appeal for game programmers—they serve as the foundation for today's Massive, MUD Game Programming

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