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2D CONSTRUCTION
The Modeling of Shapes
The Properties of Polygons
The Representation of Polygons
Basic Polygon Operations
High-Level Polygon Operations
Planar Geometry of Points and Lines
Inter-Polygon Operators
Excercise 1: Polygon Modeling
3D CONSTRUCTION
The Properties of Solids
The Representation of Solids
Basic Solid Operations
High-Level Solid Operations
The Geometry of Solids
Spatial Set Operators
Excercise 2: Solid Modeling
PLACEMENT
Principles of Transforming Shapes
Basic Geometric Transforms
Concatenation of Transforms
Locational Dependency Hierarchies
Location Trees
Excercise 3: Geometrical Transforms
ASSOCIATION
Modeling Objects
Manipulating Objects
Grouping Objects
Features
Parameterization
Excercise 4: Object Modeling
INTERFACE
Display
Display Lists
Picking
Excercise 5: User Interface
Appendices
Index
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Add Modeling objects and environments, This second volume in the five-volume series, Principles of Computer-Aided Design, introduces the concepts of modeling real-world phenomena. Covers methods and techniques of representing the physical environment as symbol structures that can be manipulate, Modeling objects and environments to the inventory that you are selling on WonderClubX
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Add Modeling objects and environments, This second volume in the five-volume series, Principles of Computer-Aided Design, introduces the concepts of modeling real-world phenomena. Covers methods and techniques of representing the physical environment as symbol structures that can be manipulate, Modeling objects and environments to your collection on WonderClub |