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Modeling, UV Mapping, and Texturing 3D Game Weapons Book

Modeling, UV Mapping, and Texturing 3D Game Weapons
Modeling, UV Mapping, and Texturing 3D Game Weapons, The title says it all: with Modeling, UV Mapping, and Texturing 3D Game Weapons you'll learn how to model, UV map, and texture first- and third-person game weapons in a step-by-step progression from simple to complex. The book begins with a lesson on cust, Modeling, UV Mapping, and Texturing 3D Game Weapons has a rating of 3.5 stars
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Modeling, UV Mapping, and Texturing 3D Game Weapons, The title says it all: with Modeling, UV Mapping, and Texturing 3D Game Weapons you'll learn how to model, UV map, and texture first- and third-person game weapons in a step-by-step progression from simple to complex. The book begins with a lesson on cust, Modeling, UV Mapping, and Texturing 3D Game Weapons
3.5 out of 5 stars based on 2 reviews
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  • Modeling, UV Mapping, and Texturing 3D Game Weapons
  • Written by author Christian Chang
  • Published by Wordware Publishing, Inc., October 2006
  • The title says it all: with Modeling, UV Mapping, and Texturing 3D Game Weapons you'll learn how to model, UV map, and texture first- and third-person game weapons in a step-by-step progression from simple to complex. The book begins with a lesson on cust
  • This book is all meat and cuts right to the point - modeling and texturing game weapons like a professional. Written by Christian Chang, lead weapons modeler on America's Army and now at EA, this book delivers what the reader wants. Starting with a discus
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This book is all meat and cuts right to the point - modeling and texturing game weapons like a professional. Written by Christian Chang, lead weapons modeler on America's Army and now at EA, this book delivers what the reader wants. Starting with a discussion on customizing your modeling application for ease of use, the book emphasizes the importance of employing professional techniques when setting up your project. From there, the chapters concentrate on creating specific weapons - from a samurai sword to a modern high-velocity, fully-automatic machine gun - in a step-by-step progression from simple to complex. Each weapon is modeled, UV mapped, optimized, and finally textured for realism.


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Modeling, UV Mapping, and Texturing 3D Game Weapons, The title says it all: with Modeling, UV Mapping, and Texturing 3D Game Weapons you'll learn how to model, UV map, and texture first- and third-person game weapons in a step-by-step progression from simple to complex. The book begins with a lesson on cust, Modeling, UV Mapping, and Texturing 3D Game Weapons

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Modeling, UV Mapping, and Texturing 3D Game Weapons, The title says it all: with Modeling, UV Mapping, and Texturing 3D Game Weapons you'll learn how to model, UV map, and texture first- and third-person game weapons in a step-by-step progression from simple to complex. The book begins with a lesson on cust, Modeling, UV Mapping, and Texturing 3D Game Weapons

Modeling, UV Mapping, and Texturing 3D Game Weapons

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Modeling, UV Mapping, and Texturing 3D Game Weapons, The title says it all: with Modeling, UV Mapping, and Texturing 3D Game Weapons you'll learn how to model, UV map, and texture first- and third-person game weapons in a step-by-step progression from simple to complex. The book begins with a lesson on cust, Modeling, UV Mapping, and Texturing 3D Game Weapons

Modeling, UV Mapping, and Texturing 3D Game Weapons

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