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Maya Modeling and Texturing for Games
Next-Gen Techniques of the Pros
Overview of what you'll learn
Basic and Advanced techniques of game modeling in Maya:
Weapons/ Characters/ Buildings/ Vehicles/ Terrain
1. Project One- Modeling a Browning WWI Rifle with bayonet
2. Project Two- Modeling a Soupwith Camel Biplane
3. Project Three- Modeling a blown out building from 3/4 view concept art
*Industry Pro-File: John Smith- Senior Modeler, FASA Studios- Microsoft Game Studios
4. Project Four- Modeling a British B-VII Tank
5. Project Five- Modeling realistic WWI barracks
6. Project Six- Modeling realistic WWI (doughboy) soldier body
*Industry Pro-File: Luke Skywalker- Texture Artist, WXP Game Studios
7. Project Seven- Modeling a Realistic Head and Hands
8. UV Layout- Preparing mesh for texturing
9. Texture Painting- Technique I: Color Map Creation
*Industry Pro-File: Indiana Jones- Character Modeler, Bungie Studios- Microsoft Game Studios
10. Texture Painting- Technique II: Normal, Occlusion and Displacement Map Creation
11. Digital Sculpture- Next-Gen techniques with Digital Sculpting
12. Creating the Killer Demo Reel- Getting a Job in Games!
*Industry Pro-File: Michael Ingrassia- Senior Modeler/ Maya Instructor, Microsoft Game Studios
**Plus 10 Bonus lessons on the DVD:
DVD Videos Content:
Rigging the soldier for posing
Creating and animating an impressive model turntable
Lighting a set design
3point Lighting a model
Facial blend shape basics
Advance facial blends using Mudbox
Animating the Sopwith Camel biplane
Animating the plane using a curve path
*Creating the Killer Demo Reel- Contains a basic and polished version
*Cinematic trailer created with all the book's models
* All meshes and texture maps of final models
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