Sold Out
Book Categories |
Introduction | xxv | |
Part 1 | Maya Fundamentals | 1 |
Chapter 1 | Your First Maya Animation | 3 |
Setting the Scene: Modeling | 6 | |
Texturing Your Models Using the Hypershade | 16 | |
Lighting the Scene | 21 | |
Animating the Scene | 25 | |
Creating a Follow Camera | 30 | |
Rendering the Animation | 31 | |
Advanced Topic: Adding Exhaust | 33 | |
Summary | 36 | |
Chapter 2 | The Maya Interface | 37 |
What's Behind the Maya Interface? | 40 | |
Interface Elements | 43 | |
Summary | 71 | |
Chapter 3 | Techniques for Speeding Up Workflow | 73 |
Adjusting Interface Options | 76 | |
Using the Hotbox Instead of Menu Sets | 77 | |
Shelves | 78 | |
Hotkeys | 79 | |
Marking Menus | 81 | |
Working in Layers | 85 | |
The Outliner | 86 | |
The Hypergraph | 88 | |
The Hypershade | 89 | |
A Workflow Example: Building an Arm | 93 | |
Summary | 99 | |
Chapter 4 | The Hypergraph: Your Roadmap to a Scene | 101 |
What Is the Hypergraph? | 104 | |
Getting to Know the Hypergraph | 104 | |
Summary | 121 | |
Part II | Modeling | 123 |
Chapter 5 | Modeling Basics | 125 |
What Is Modeling? | 127 | |
Modeling Tools | 130 | |
Modeling with Primitives | 141 | |
Hands-On Modeling: Creating a Living Room Scene with Primitives | 147 | |
Summary | 152 | |
Chapter 6 | Nurbs Modeling | 153 |
Curve and Surface Concepts | 156 | |
Editing Curves | 165 | |
Hands-On Maya: Aftershave Bottle, Part 1 | 173 | |
Creating Surfaces | 176 | |
Editing Surfaces | 184 | |
Hands-On Maya: Aftershave Bottle, Part 2 | 191 | |
Hands-On Maya: Building a Face (Advanced) | 192 | |
Summary | 199 | |
Chapter 7 | Polygon Modeling | 201 |
Polygon Concepts and Terms | 203 | |
Creating Polygons | 207 | |
Selecting Polygons | 218 | |
Editing Polygons | 221 | |
Mapping Textures | 234 | |
Hands-on Maya: Building a Hand | 244 | |
Summary | 252 | |
Chapter 8 | Organic Modeling | 253 |
Laying the Groundwork--Start with a Sketch | 256 | |
Building the Head and Body | 257 | |
Cutting Up the Body | 260 | |
Building the Legs | 263 | |
Rebuilding the Parameters | 267 | |
Stitching the Puppy | 268 | |
Building the Face | 274 | |
Mirroring and Attaching the Model | 275 | |
Cleaning Up the Model | 276 | |
Global Stitching | 276 | |
Summary | 277 | |
Chapter 9 | Working with Artisan | 279 |
The Tools: a Quick Overview | 282 | |
Sculpting Polygons: Deforming a Sphere | 283 | |
Sculpting NURBS Surfaces: Sculpting across Seams | 289 | |
Creating Sets with Artisan | 293 | |
Painting Selections | 296 | |
Painting Weights | 298 | |
Painting Scripts: Hair on a Head | 302 | |
Painting Vertex Colors | 304 | |
Painting Attributes: Painting Goal Weights | 305 | |
Painting Skin Weights | 307 | |
Summary | 310 | |
Part III | Animation | 311 |
Chapter 10 | Animating in Maya | 313 |
Keyframe Animation | 315 | |
Animation Controls | 317 | |
Creating Keyframes | 319 | |
Editing Keyframes | 323 | |
Working with Breakdowns | 332 | |
Hands-on Maya: Setting a Driven Finger | 334 | |
Summary | 339 | |
Chapter 11 | Paths and Bones | 341 |
Path Animation | 343 | |
Skeletons and Kinematics | 354 | |
Constraints | 370 | |
Hands-on Maya: Setting Up the Puppy for Animation | 373 | |
Summary | 378 | |
Chapter 12 | Deformers | 379 |
Creating Deformers | 381 | |
Editing Deformations | 398 | |
Advanced Facial Animation | 402 | |
Summary | 410 | |
Chapter 13 | Skinning and Character Setup | 411 |
Skinning | 413 | |
Advanced Character Setup | 429 | |
Summary | 446 | |
Chapter 14 | Character Animation: a Walk Cycle and More | 447 |
Creating a Walk Cyclexix | 449 | |
Advancing Beyond Walk Cycles | 461 | |
Summary | 468 | |
Chapter 15 | Working with Rigid Body Dynamics | 469 |
What Are Rigid Body Dynamics? | 471 | |
Creating a Simple Rigid Body | 472 | |
Catapult! Converting a Body from Passive to Active Mode | 475 | |
Using Fields to Add Effects to Rigid Bodies | 478 | |
Using the Rigid Body Solver | 479 | |
Using Impulse and a Newton Field to Simulate Orbital Dynamics | 483 | |
Converting (Baking) a Rigid Body Animation into Keyframes | 486 | |
Throwing Dice: Working with the Dynamics Simulator | 487 | |
Building a Chain: Adding Constraints to a Rigid Body | 489 | |
Summary | 492 | |
Part IV | Working With Mel | 493 |
Chapter 16 | Mel Basics | 495 |
MEL is Fundamental | 498 | |
What is a Scripting Language? | 498 | |
The Script Editor | 498 | |
Hands-On MEL: Building Lights Automatically | 502 | |
Hands-On MEL: Creating, Moving, and Naming an Object--with One Keystroke | 505 | |
Placing Objects Using a Marking Menu | 507 | |
What's an Attribute? | 511 | |
Using Expressions with MEL | 513 | |
Summary | 517 | |
Chapter 17 | Programming with MEL | 519 |
How To Get Help with MEL | 522 | |
Debugging MEL Scripts | 523 | |
Placeholders, Circles, and Trees (Variables, Loops, and Branching) | 525 | |
Creating a GUI | 530 | |
Using Procedures and Scripts | 535 | |
A Comment on Commenting | 538 | |
Studying the Masters | 539 | |
Summary | 547 | |
Part V | Rendering | 549 |
Chapter 18 | Rendering Basics | 551 |
Rendering an Object | 554 | |
Using Other Rendering Techniques | 567 | |
Summary | 571 | |
Chapter 19 | Shading and Texturing Surfaces | 573 |
Using Hypershade | 575 | |
Using Shading and Texturing Attributes | 581 | |
Using Shading and Texturing Techniques | 593 | |
Summary | 606 | |
Chapter 20 | Lighting | 607 |
Types of Lights | 609 | |
Shadows | 617 | |
Light Effects | 622 | |
Lighting Techniques | 628 | |
Summary | 634 | |
Part VI | Advanced Maya Effects | 635 |
Chapter 21 | Particle Basics | 637 |
What Are Particles? | 639 | |
Creating Particles | 640 | |
Working with Particles | 644 | |
Adding Particles to Objects: Plop, Plop, Fizz, Fizz | 654 | |
Colliding with Rigid Bodies | 658 | |
Attaching Fields to Objects | 660 | |
Summary | 663 | |
Chapter 22 | Particle Rendering | 665 |
And in This Corner: Hardware vs. Software Rendering | 668 | |
Pictures from Outside: Using Sprite Particles | 681 | |
Fine-Tuning Particle Rendering | 684 | |
Summary | 686 | |
Chapter 23 | Using Particle Expressions and Ramps | 687 |
A Simple Expression and a Simple Ramp | 690 | |
Changing Color and Lifespan per Particle | 699 | |
Changing Radius by Position | 701 | |
Moving Particles Around | 703 | |
Collision Events and Expressions | 706 | |
Disappearing Bubbles: Radius Ramps | 708 | |
Emitter Expressions | 709 | |
Changing Opacity with Motion | 710 | |
Changing Rotation with Motion | 711 | |
Animated Sprites: the UFO Again | 713 | |
Summary | 714 | |
Chapter 24 | Dynamics of Soft Bodies | 715 |
What Are Soft Bodies? | 717 | |
Creating a Basic Soft Body | 718 | |
Adjusting Goal Weights | 722 | |
Using Goal Weights to Create Fluid Motion | 726 | |
Adding Springs to Soft Bodies | 728 | |
Faking a Bounce | 730 | |
Denting Soft Bodies | 732 | |
Advanced Hands-On Maya: Adding Ripples to the Fountain Project | 737 | |
Advanced Hands-On Maya: Creating a Watery Body and Face | 739 | |
Summary | 741 | |
Chapter 25 | Paint Effects | 743 |
Paint Effects Theory | 746 | |
Strokes and Brushes | 747 | |
Painting on a 2D Canvas | 750 | |
Modifying and Saving Brushes | 753 | |
Painting a 2D Texture onto a 3D Object | 762 | |
Painting in a 3D Scene | 764 | |
Rendering | 773 | |
Tutorial: Painting Hair on a Head | 774 | |
Summary | 784 | |
Appendix | Interviews | 787 |
Index | 811 |
Login|Complaints|Blog|Games|Digital Media|Souls|Obituary|Contact Us|FAQ
CAN'T FIND WHAT YOU'RE LOOKING FOR? CLICK HERE!!! X
You must be logged in to add to WishlistX
This item is in your Wish ListX
This item is in your CollectionMastering Maya Complete 2
X
This Item is in Your InventoryMastering Maya Complete 2
X
You must be logged in to review the productsX
X
X
Add Mastering Maya Complete 2, A much-needed resource for Maya users--for learning, reference, and content management. The book features a full-color insert to best illustrate the true effects of the techniques shown. It also includes a CD-ROM with 3D Gallery, a gathering of 3D renderi, Mastering Maya Complete 2 to the inventory that you are selling on WonderClubX
X
Add Mastering Maya Complete 2, A much-needed resource for Maya users--for learning, reference, and content management. The book features a full-color insert to best illustrate the true effects of the techniques shown. It also includes a CD-ROM with 3D Gallery, a gathering of 3D renderi, Mastering Maya Complete 2 to your collection on WonderClub |