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Mastering Maya Complete 2 Book

Mastering Maya Complete 2
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Mastering Maya Complete 2, A much-needed resource for Maya users--for learning, reference, and content management. The book features a full-color insert to best illustrate the true effects of the techniques shown. It also includes a CD-ROM with 3D Gallery, a gathering of 3D renderi, Mastering Maya Complete 2
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  • Mastering Maya Complete 2
  • Written by author P Harovas
  • Published by John Wiley & Sons, 2000/01/18
  • A much-needed resource for Maya users--for learning, reference, and content management. The book features a full-color insert to best illustrate the true effects of the techniques shown. It also includes a CD-ROM with 3D Gallery, a gathering of 3D renderi
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Introduction xxv
Part 1 Maya Fundamentals 1
Chapter 1 Your First Maya Animation 3
Setting the Scene: Modeling 6
Texturing Your Models Using the Hypershade 16
Lighting the Scene 21
Animating the Scene 25
Creating a Follow Camera 30
Rendering the Animation 31
Advanced Topic: Adding Exhaust 33
Summary 36
Chapter 2 The Maya Interface 37
What's Behind the Maya Interface? 40
Interface Elements 43
Summary 71
Chapter 3 Techniques for Speeding Up Workflow 73
Adjusting Interface Options 76
Using the Hotbox Instead of Menu Sets 77
Shelves 78
Hotkeys 79
Marking Menus 81
Working in Layers 85
The Outliner 86
The Hypergraph 88
The Hypershade 89
A Workflow Example: Building an Arm 93
Summary 99
Chapter 4 The Hypergraph: Your Roadmap to a Scene 101
What Is the Hypergraph? 104
Getting to Know the Hypergraph 104
Summary 121
Part II Modeling 123
Chapter 5 Modeling Basics 125
What Is Modeling? 127
Modeling Tools 130
Modeling with Primitives 141
Hands-On Modeling: Creating a Living Room Scene with Primitives 147
Summary 152
Chapter 6 Nurbs Modeling 153
Curve and Surface Concepts 156
Editing Curves 165
Hands-On Maya: Aftershave Bottle, Part 1 173
Creating Surfaces 176
Editing Surfaces 184
Hands-On Maya: Aftershave Bottle, Part 2 191
Hands-On Maya: Building a Face (Advanced) 192
Summary 199
Chapter 7 Polygon Modeling 201
Polygon Concepts and Terms 203
Creating Polygons 207
Selecting Polygons 218
Editing Polygons 221
Mapping Textures 234
Hands-on Maya: Building a Hand 244
Summary 252
Chapter 8 Organic Modeling 253
Laying the Groundwork--Start with a Sketch 256
Building the Head and Body 257
Cutting Up the Body 260
Building the Legs 263
Rebuilding the Parameters 267
Stitching the Puppy 268
Building the Face 274
Mirroring and Attaching the Model 275
Cleaning Up the Model 276
Global Stitching 276
Summary 277
Chapter 9 Working with Artisan 279
The Tools: a Quick Overview 282
Sculpting Polygons: Deforming a Sphere 283
Sculpting NURBS Surfaces: Sculpting across Seams 289
Creating Sets with Artisan 293
Painting Selections 296
Painting Weights 298
Painting Scripts: Hair on a Head 302
Painting Vertex Colors 304
Painting Attributes: Painting Goal Weights 305
Painting Skin Weights 307
Summary 310
Part III Animation 311
Chapter 10 Animating in Maya 313
Keyframe Animation 315
Animation Controls 317
Creating Keyframes 319
Editing Keyframes 323
Working with Breakdowns 332
Hands-on Maya: Setting a Driven Finger 334
Summary 339
Chapter 11 Paths and Bones 341
Path Animation 343
Skeletons and Kinematics 354
Constraints 370
Hands-on Maya: Setting Up the Puppy for Animation 373
Summary 378
Chapter 12 Deformers 379
Creating Deformers 381
Editing Deformations 398
Advanced Facial Animation 402
Summary 410
Chapter 13 Skinning and Character Setup 411
Skinning 413
Advanced Character Setup 429
Summary 446
Chapter 14 Character Animation: a Walk Cycle and More 447
Creating a Walk Cyclexix 449
Advancing Beyond Walk Cycles 461
Summary 468
Chapter 15 Working with Rigid Body Dynamics 469
What Are Rigid Body Dynamics? 471
Creating a Simple Rigid Body 472
Catapult! Converting a Body from Passive to Active Mode 475
Using Fields to Add Effects to Rigid Bodies 478
Using the Rigid Body Solver 479
Using Impulse and a Newton Field to Simulate Orbital Dynamics 483
Converting (Baking) a Rigid Body Animation into Keyframes 486
Throwing Dice: Working with the Dynamics Simulator 487
Building a Chain: Adding Constraints to a Rigid Body 489
Summary 492
Part IV Working With Mel 493
Chapter 16 Mel Basics 495
MEL is Fundamental 498
What is a Scripting Language? 498
The Script Editor 498
Hands-On MEL: Building Lights Automatically 502
Hands-On MEL: Creating, Moving, and Naming an Object--with One Keystroke 505
Placing Objects Using a Marking Menu 507
What's an Attribute? 511
Using Expressions with MEL 513
Summary 517
Chapter 17 Programming with MEL 519
How To Get Help with MEL 522
Debugging MEL Scripts 523
Placeholders, Circles, and Trees (Variables, Loops, and Branching) 525
Creating a GUI 530
Using Procedures and Scripts 535
A Comment on Commenting 538
Studying the Masters 539
Summary 547
Part V Rendering 549
Chapter 18 Rendering Basics 551
Rendering an Object 554
Using Other Rendering Techniques 567
Summary 571
Chapter 19 Shading and Texturing Surfaces 573
Using Hypershade 575
Using Shading and Texturing Attributes 581
Using Shading and Texturing Techniques 593
Summary 606
Chapter 20 Lighting 607
Types of Lights 609
Shadows 617
Light Effects 622
Lighting Techniques 628
Summary 634
Part VI Advanced Maya Effects 635
Chapter 21 Particle Basics 637
What Are Particles? 639
Creating Particles 640
Working with Particles 644
Adding Particles to Objects: Plop, Plop, Fizz, Fizz 654
Colliding with Rigid Bodies 658
Attaching Fields to Objects 660
Summary 663
Chapter 22 Particle Rendering 665
And in This Corner: Hardware vs. Software Rendering 668
Pictures from Outside: Using Sprite Particles 681
Fine-Tuning Particle Rendering 684
Summary 686
Chapter 23 Using Particle Expressions and Ramps 687
A Simple Expression and a Simple Ramp 690
Changing Color and Lifespan per Particle 699
Changing Radius by Position 701
Moving Particles Around 703
Collision Events and Expressions 706
Disappearing Bubbles: Radius Ramps 708
Emitter Expressions 709
Changing Opacity with Motion 710
Changing Rotation with Motion 711
Animated Sprites: the UFO Again 713
Summary 714
Chapter 24 Dynamics of Soft Bodies 715
What Are Soft Bodies? 717
Creating a Basic Soft Body 718
Adjusting Goal Weights 722
Using Goal Weights to Create Fluid Motion 726
Adding Springs to Soft Bodies 728
Faking a Bounce 730
Denting Soft Bodies 732
Advanced Hands-On Maya: Adding Ripples to the Fountain Project 737
Advanced Hands-On Maya: Creating a Watery Body and Face 739
Summary 741
Chapter 25 Paint Effects 743
Paint Effects Theory 746
Strokes and Brushes 747
Painting on a 2D Canvas 750
Modifying and Saving Brushes 753
Painting a 2D Texture onto a 3D Object 762
Painting in a 3D Scene 764
Rendering 773
Tutorial: Painting Hair on a Head 774
Summary 784
Appendix Interviews 787
Index 811


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Mastering Maya Complete 2, A much-needed resource for Maya users--for learning, reference, and content management. The book features a full-color insert to best illustrate the true effects of the techniques shown. It also includes a CD-ROM with 3D Gallery, a gathering of 3D renderi, Mastering Maya Complete 2

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Mastering Maya Complete 2, A much-needed resource for Maya users--for learning, reference, and content management. The book features a full-color insert to best illustrate the true effects of the techniques shown. It also includes a CD-ROM with 3D Gallery, a gathering of 3D renderi, Mastering Maya Complete 2

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Mastering Maya Complete 2, A much-needed resource for Maya users--for learning, reference, and content management. The book features a full-color insert to best illustrate the true effects of the techniques shown. It also includes a CD-ROM with 3D Gallery, a gathering of 3D renderi, Mastering Maya Complete 2

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