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Book Categories |
Lesson 1 | Director MX 2004 basics | 1 |
Lesson 2 | Building the interface | 33 |
Lesson 3 | Getting interactive | 73 |
Lesson 4 | Using video | 105 |
Lesson 5 | Introducing lingo | 139 |
Lesson 6 | Using Flash | 171 |
Lesson 7 | Implementing a database | 193 |
Lesson 8 | Graphing with imaging lingo | 229 |
Lesson 9 | Using MIAWs | 261 |
Lesson 10 | Packaging for distribution | 283 |
Lesson 11 | Setting up the game | 307 |
Lesson 12 | Handling the keyboard | 327 |
Lesson 13 | Detecting collisions | 351 |
Lesson 14 | Publishing to Shockwave | 385 |
Lesson 15 | Introducing Director 3D | 405 |
Lesson 16 | Controlling the game | 427 |
Lesson 17 | Adding the finishing touches | 445 |
App. A | DOM reference | 459 |
App. B | Tips and tricks | 463 |
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Add Macromedia Director MX 2004: Training from the Source, Now that Director supports JavaScript and DVD-Video, it's hard to come up with a reason not to use it for all of your interactive Web content creation needs. Buy this book, and you soon will be! In this volume (which is based on the curriculum employed by, Macromedia Director MX 2004: Training from the Source to the inventory that you are selling on WonderClubX
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Add Macromedia Director MX 2004: Training from the Source, Now that Director supports JavaScript and DVD-Video, it's hard to come up with a reason not to use it for all of your interactive Web content creation needs. Buy this book, and you soon will be! In this volume (which is based on the curriculum employed by, Macromedia Director MX 2004: Training from the Source to your collection on WonderClub |