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Java 3d Programming Book

Java 3d Programming
Java 3d Programming, Guiding programmers through the important design and implementation phases of developing a successful Java 3D application, this reference provides guidance on whether to use Java 3D, user interface design, geometry creation, scene manipulation, or final o, Java 3d Programming has a rating of 2 stars
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Java 3d Programming, Guiding programmers through the important design and implementation phases of developing a successful Java 3D application, this reference provides guidance on whether to use Java 3D, user interface design, geometry creation, scene manipulation, or final o, Java 3d Programming
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  • Java 3d Programming
  • Written by author Daniel Selman
  • Published by O'Reilly Media, Incorporated, January 2002
  • Guiding programmers through the important design and implementation phases of developing a successful Java 3D application, this reference provides guidance on whether to use Java 3D, user interface design, geometry creation, scene manipulation, or final o
  • Leads programmers through the design and implementation of successful Java 3D development Compunotes.com Readers who have an interest in 3D programming using Java should not miss this book.
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Chapter 1: Introduction
Chapter 2: Should I Use Java 3D?
Chapter 3: Building a 3D User Interface
Chapter 4: Deploying J3D Applications and Applets
Chapter 5: Defining a Scene Graph Heirarchy
Chapter 6: Defining the Universe
Chapter 7: Setting and Changing View Direction Parameters
Chapter 8: Generating Geometry
Chapter 9: Setting Geometry Appearances
Chapter 10: Manipulating Geometry
Chapter 11: Using Behaviors
Chapter 12: Sensor Input Devices
Chapter 13: J3D System Architecture
Chapter 14: Programming Resources


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